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Madden NFL 12 at E3: Impressions

by
Posted June 10th, 2011 at 2:00 pm

It’s always difficult to express detailed impressions of games coming out of E3. The environment and time pressure makes it difficult to dig into the games, the noise drowns out the audio, and everything is new so the tendency is to over-value the emotion felt when playing.

Instead I’ve generally tried to get across the vibe towards a game following the event – not just of my own but of the others in attendance – and compare that to expectations and the experience of having seen how from E3 all of that tends to translate to post-release reception. Last year my gut feeling was that NCAA Football 11 would be the premiere product and Madden NFL 11 was falling flat having put the focus primarily on casual-friendly features.

That perception held and may have in turn influenced the direction those respective series went this year. Madden NFL 12 appears to have answered the bell and delivered a well-rounded compelling product that could exceed the expectations of many.

The enhancements to presentation are front and center and have a huge impact on the enjoyment level as a fan of the NFL in particular. The authentic entrances, TV-style camera cuts and angles, more natural celebrations and reaction scenes, and on-screen displays are all great touches. Even the simple camera cut to the crowd after a big play makes a huge difference compared to what was shown in the past.

Graphically the game looks amazing, on several occasions we marveled at how great things such as the helmets and grass (in replays) looked. Player models look much better though several QBs appeared a bit too stocky or ripped with Christian Ponder one prime example.

Gameplay wise the action does feel sped up somewhat and – as a proponent of the slower speed in the past – I thought this new speed felt just right. The slower speed did a better job of covering up some of the issues but now that seems unnecessary. What really stands out is the new tackling which removes most of the sense of ‘suction’ and true player momentum. As seen in some of the videos it is a very dynamic experience and provides that “anything can happen” sense that is so important. Ball carriers stumbling forward and either falling or regaining their footing looks exceptional.

Having been asked about the Dynamic Player Performance feature I can provide little feedback on it. In fact if I didn’t know the feature existed I wouldn’t have sensed anything different. Certainly this will be different when playing it for extended periods of time especially in Franchise mode. However without any sort of visual indicators on screen (can pause and find them) it just didn’t make its presence known. It could still have been driving some of the results however I wouldn’t know how to determine that.

What did appear immediately is the impact of the ‘Player Traits’ on actions within the games. Individuals do play more like themselves displaying certain tendencies. Seeing Philip Rivers sit in the pocket compared to Michael Vick taking off when spotting daylight is just one example of that. Operating with Tim Tebow became difficult as his passes frequently sailed on me and that seemed tied to the “tight spiral” tendency not just simple accuracy. It was refreshing not just to see guys playing to their strengths but to feel that differentiation as well.

Not sure how well it comes across in the videos but controlling the defensive line proved a lot more fun and effective than in the past. In one game I took on Ndamukong Suh and was able to get consistent push. On one play Suh completely flattened the offensive lineman. The expanded move-set for lineman should make the good ones more successful than in past iterations where only one defensive end ever seemed to get in on the action. Pressure from the front four was present and blitzes were able to get home.

GameFlow utilizing packages was a pleasant surprise. In my game with the Seahawks I noted plays where Aaron Curry was lined up at DE or Chris Clemons was standing up. This being just simple default GameFlow, and given the enhancements they’ve made there like choosing pass vs run or aggressive vs conservative, makes that a more appealing play-calling option.

While Madden 12 has made such significant advancement in several areas it still is somewhat rough around the edges at times. On several occasions safeties made boneheaded plays – check out part three of the Chargers-Chiefs video (at 3:20) where Eric Weddle is literally looking the wrong way for some reason allowing for a TD to be completed right by him. Mistakes by safeties tend to stand out.

When quarterbacks get hit and lose the ball it might look like a fumble but be called incomplete without recourse to challenge. On one I had a terrific speed rush around the edge, hit him from the blindside, and jarred the ball loose. Apparently he had begun to throw but it sure didn’t look like it. The result is deflating.

Play action is still very hit or miss. There didn’t seem to be any hesitation on the part of the defense due to PA and the process of the play fake still seems too deliberate. The sample size to judge on this is too small but we weren’t particularly encouraged by the results.

The zone defense does seem to be improved but in turn there are even more dropped interceptions by the defense. Understanding that no one wants a game where teams end up with 5+ INTs on a regular basis it is still frustrating to play good defense and drop a sure pick. Considering there was only a single INT in all of the gameplay I witnessed it goes to show how the defense can be hampered by that to an extent.

The real-time scenes following the end of plays are covered well by the cameras but still display some level of awkwardness particularly with the way players walk around and how frequently they seem to bump into each other.

Audio and commentary is very difficult to distinguish at E3 given all the surrounding noise. What I did catch was Gus Johnson yelling some lines and it accented how timing wise he was off on several occasions. My understanding is that commentary didn’t get much work this year but will advance significantly in Madden 13 instead.

It’s impossible to say how well Madden NFL 12 will be received in the long run simply from playing it at E3 and judging reactions to it. However at the very least there is a lot to be encouraged by and excited about and that is in stark contrast to how Madden fared last year.

  • Jmg2k12

    First. Great read Pasta. thank you.

    • Anonymous

      I might buy the game this year…Nope, I doubt it but it does look promising and your wrtie up has me intrigued, but I have to wait for that Online Franchise.  We’ll see what the Online Communities are all about this year.

      • hooodiii

        I am right their with you on the online franchise stuff.  Definitely will decide if I am disappointed with the game.

    • Sdot

      MADDN 12 AINT EVEN OUT & DEY ALREADY USIN DA LINE OF NEX YR WILL HAV ETC…..

      ITZ DA SAME ISH WIT EA SO IMMA PASS LIKE J KIDD

  • Lasdfjk

    first

    • http://twitter.com/Redbird_Grunge Craig Cutler

      FAIL

  • http://pulse.yahoo.com/_FOX7DHKKTFXWDS5OPC4GVXSDZA Mike

    “Understanding that no one wants a game where teams end up with 5+ INTs on a regular basis”

    I do. If someone decides to force the ball to someone covered right at my defense I want the ball picked off, and vice versa, people shouldnt drop balls constantly just because of a lack of skill by the actual person playing.

    • Leo

      Agreed, people have to learn from mistakes or get picked off. Defensive players do drop picks sometimes but sometimes they pick off everything

      • Guest

        I get especially pissed when my safety is by himself, no one within ten yards of him, the ball comes to him, and hits his helmet and bounces out of bounds.

      • livestrong11

        so create a community with int slider jacked up and enjoy ranked games with ppl who agree with u.

    • asm1215

      I would tend to agree. If you can’t make adjustments to how you throw the ball, the person running an effective zone coverage shouldn’t be penalized.

    • http://www.facebook.com/people/Ryan-Gibson/622062514 Ryan Gibson

      The last game I played at E3 was like this. My opponent, using the Saints, picked me off over the middle early on my first three drives. He then picked me off a few more times as well as I got at least two in the second half.  Madden tends to always throw to someone. It didn’t seem that many balls were thrown that were not catch-able by either team. Many of these picks seemed pretty lucky and there were a handful of easy dropped picks.

    • Rude Boy

      EXACTLY!!!! EA contributes to a lot of the boring, mundane tactics used online. If my opp is gonna pass on EVERY down as a lot of ppl did in M11 & probably will do in M12 then 5 ints outta 32-35 passes isn’t that bad (rough estimate probably more pass att than that). Last year an “improved running game” was introduced but seems like only myself and few other actually ran the ball. Ramp up the INTs please make ppl run an actual offense.

      • Anonymous

        YEP!!  This has been a big problem with Online Football in the past

      • Anonymous

        YEP!!  This has been a big problem with Online Football in the past

  • Anonymous

    So EA did nothing to fix play action? Is it still a sure sack for the defense? SMH

    • guest

      PA isn’t always a sure sack depends on the situation

      • Anonymous

        No it’s only a 90% sure sack before you can even get through the animation and plant your feet to throw.  Tap the button all you will, you’re still fucked.  Bootlegs are a defenses best friend in Madden.

  • http://www.facebook.com/profile.php?id=100000295534671 Jared Baxter

    Sounds good. I’ll have to wait until the demo before I make my final decision.

  • http://twitter.com/vlnj13 vlnj13

    Great write-up! One difference of opinion that you seemed to have with some other impressions was in the effectiveness of DPP when it comes to in game confidence and consistency. I heard that it was easier to feel the effects with user-controlled players who just achieved big plays, but the CPU, while varied in traits, does not seem effected enough by “ebb and flow.” This appears to be a contradiction with what EA said about how CPU players are more affected by DPP, but maybe it just needs to be tuned further. Looking at the game is fantastic but the clips that came out with audio are just disappointing. Even the commentary and the cuing of crowd noise, weaknesses in last year’s game, appear to be even WORSE. They said they implemented FIFA’s technology for the speech, but it is the same lines spouted in horribly unrealistic fashion. As of now, it seems like commentary is already my No. 1 issue to deal with for Madden 13. 

  • HughJardon

    I wanna see Morgan Webb naked.

    • Eagleyedesigns

      You and me both, Brother…Then after I see her naked, keep her naked.  Forever!

  • Kdarnell

    To me, everything looked EXCELLENT except for the speed of te game. All QBs ran like Vick

    • Josh

      Exactly.  I’ll be amazed if EA doesn’t notice how fast the QB’s are in the game.  It would be a shame if they don’t address this before the game is released.  It would seem counter productive to add so many simulation elements to the game only to have it ruined by arcade style QB play.  Vick is the only QB that should be able to move that fast in the game.  Someone please get the word to EA because if they don’t fix this it will ruin the experience for many.

  • Kdarnell

    To me, everything looked EXCELLENT except for the speed of te game. All QBs ran like Vick

  • Jmg2k12

    They should honestly have a hardcore mode where any obvious INT is caught as long as the player is in the right position.Eliminating someone randomly picking plays or constantly using the same play or set of plays. Maybe add in a very nice visual stamina system where constantly using the sprint button makes the player tired so he loses speed and momentum a little after he reaches his maximum stride with alot of subs and packages with 2nd and 3rd stringers getting some time. Bone crushing hits and very hard tackles should also play a factor in chances of an actual concussion. Maybe a visual concussion system too where players get wobbly and off task a little because theyre scared of another hard hit.

  • Jmg2k12

    They should honestly have a hardcore mode where any obvious INT is caught as long as the player is in the right position.Eliminating someone randomly picking plays or constantly using the same play or set of plays. Maybe add in a very nice visual stamina system where constantly using the sprint button makes the player tired so he loses speed and momentum a little after he reaches his maximum stride with alot of subs and packages with 2nd and 3rd stringers getting some time. Bone crushing hits and very hard tackles should also play a factor in chances of an actual concussion. Maybe a visual concussion system too where players get wobbly and off task a little because theyre scared of another hard hit.

  • Jmg2k12

    They should honestly have a hardcore mode where any obvious INT is caught as long as the player is in the right position.Eliminating someone randomly picking plays or constantly using the same play or set of plays. Maybe add in a very nice visual stamina system where constantly using the sprint button makes the player tired so he loses speed and momentum a little after he reaches his maximum stride with alot of subs and packages with 2nd and 3rd stringers getting some time. Bone crushing hits and very hard tackles should also play a factor in chances of an actual concussion. Maybe a visual concussion system too where players get wobbly and off task a little because theyre scared of another hard hit.

  • Josh

    Good write up Pasta.  A lot of the issues you mentioned can be adjusted with sliders.  Just two questions for you.  Can we still change the speed of the game & is the Zoom camera angle still in?

    • http://pastapadre.com/ pastapadre

      I assume so on changing speed, as far as the camera angle I didnt take a look at those sorry

    • http://pastapadre.com/ pastapadre

      I assume so on changing speed, as far as the camera angle I didnt take a look at those sorry

  • http://www.woodsidemediagroup.com/ Amani

    Nice write up Pasta. Did they give you any time with Online Franchise at all? Would love to hear your thoughts.

    • http://pastapadre.com/ pastapadre

      Wouldnt talk about anything online related.

    • http://pastapadre.com/ pastapadre

      Wouldnt talk about anything online related.

  • Keith.

    Still no in-game saves?

    What about the new, better tv broadcast cam — is it playable during gameplay, or is it for demo mode only?

    • Eagleyedesigns

      Why in the fuck would you want in-game saves back?  Do you know how much memory that takes up?  That is the most stupiest thing to complain about.  If you have time to play a game, play a fuckin’ game.  If you don’t have the time, you don’t fuckin’ play.  It’s pretty cut and dry, dude.  Are you a fuckin’ superhero or something that needs to dart off as fast as a speeding bullet during a game of Madden?  What the fuck?

      • FJC

        JESUS. calm down. Some people have busy lives. It’s ok if you don’t, I’m guessing you’re under the age of 25. It’s nice to have enough free time to set aside a full hour or more for gaming, but some people (because of work, very young children, etc) don’t have that luxury.

        Don’t pull the memory excuse. In-game saves were in LAST GEN’s EA games. Similarly, almost every non-sports XBOX and PS3 game out there that has frequent autosaves.

        Personally if I have 45 min or so, max, to play a game, I find myself not playing Madden because I don’t want to deal with rushing the end of my game (particularly with no Super Sim feature). It’s too bad because it lowers the overall value of the game for me. EA would do well to fix this.

        • Skihawks

          I agree. Not all of us are single with an eight hour a day job OR no job. The ability to save a game saves pain from having to leave the console run and / or starting over. Options are good and in game saves should be one.

          • Eagleyedesigns

            What the fuck are you people talking about?  You don’t know me or my life.  For your info I work 40-plus hours a week and attend Kent State part-time, I’m married with one child and I’m 36 years-old, it’s amazing how much free time I do have so there goes your fuckin’ point.

          • The Truth

            Damn you need a Hug bro..Seriously.

          • Anonymous

            I feel sorry for the wife and kid…..and Kent State.

          • Eagleyedesigns

            Why?  They love me.

          • Srsly

            Kent State hates you.

          • Eagleyedesigns

            Not even close for $15K a year…Na, they LOVE me.

          • CJ

            Nope. You’re wrong. We need in game saves. Other stuff comes up and sometimes we can’t just say,  “hold on, I gotta finish this game. ” It wouldn’t HURT anyone to put em in.

      • http://twitter.com/Redbird_Grunge Craig Cutler

        Even though this guy took it to far, I still lol’d at the super hero bit hahahah.

      • Guest

        “Most stupiest”? Really?

      • Anonymous

        Yeah that was overboard man

        • Eagleyedesigns

          I’m not angry or anything at all, it’s just the way I talk.

          • Jackrubay

            That excuse still doesn’t make up for the fact that you come off as a total douche.

  • http://twitter.com/gregory_gentry Greg Gentry

    Am i the only the one who thinks the score bar is a step backwards

    • Josh

      Yes

    • tu mere

      I actually think it looks sick

  • Geeznutz

    But fella’s all of the issues that have been in madden for the last 4yrs(commentary,play action fakes,QB drop backs,AI issues)………………Will be addressed NNNNNNNNNNNNEXT YEAR in madden 13 ….oh ok ,that makes me more excited to spend $60 bucks on this years game..SMH

  • Skihawks

    Excellent info. Another E3 and another great job Pasta.

    No game is perfect. Did the developers talk about potential fixes for some of the things you mentioned and did they discuss tuners? I am not a fan of 5 INTs so dropped picks arent that huge of an issue. Was there any issues like we had in NCAA 11 where d-lineman would knock down passes that they shouldnt have had the ability to?

    Either way, both are must buys for me this year.

    Did you spend any time on non-sports games and what were your impressions?

  • Eagleyedesigns

    I am perplexed here, Pasta.  I can’t believe all of the people complaining about this.  Not so much on this board, but all over.  This version of Madden looks fantastic, plain and simple.  Yeah, there will be flaws because, guess what?  IT IS A FUCKING VIDEO GAME!  Quit your bitchin’, people!  Go play Madden ’04, ’05, ’06, and ’07…See how you like that shit.  Yeah, well they suck now.  We have to appreciate what we have with today’s technology.  I remember playing Madden ’92 on my Sega Genesis, yeah, I’m old, and thought it was the greatest thing since bangin’ your sister’s best friend.  Look at this shit, now!  It’s great!  Just fuckin’ appreciate it for what it is and thank God we don’t have to be limited because of technology.  You want fluid motions, full penalties, acurate physics-based movements, tackles, and momentum, QB’s that aren’t fast or big, No-Tuck rules, 3D “motherfuckin’” Grass, harder hits, helmets flying-off, etc…I have a way to get that, I did it for 15 years…Get 21 of your closest buddies and go hash it out in a field and play REAL FUCKING FOOTBALL!  Shut the fuck up and quit bitching about colors of uniforms, towels, dreadlocks, cheerleaders, mascots, facemasks, elbow pads, hair, shoes, wristbands, other equipment, players on the sideline, the fans in the stands, the way the ball leaves the QB’s hands, proper route running, tackling, safties not in position…WHO GIVES A FUCK!  Watch the NFL then and don’t play a video game, because that is what you are going to get.  A video game. Save your $65 bucks and put it towards the NFL ticket/NFL Network and watch all of the real motherfuckin’ shit you want.  Punks.

    • Skihawks

      Yeah, what he said.

    • Deamon506

      I tend to agree that complaining isn’t the way to go, but telling something that should be addressed is fine.

    • Willmer

      Thank you. Someone had to say it.

    • Anonymous

      LMAO, just because you are ok with the game doesn’t mean everyone else has to be.  I understand that the complaining can go overboard, but it’s alright for people to voice their frustrations.  Your rant crying about the people bitching, is just as juvenile as them doing all the bitching…

      • Eagleyedesigns

        Yeah, I hear ya.  You may be right.  Ah, fuck it.

    • http://twitter.com/JiggedOutEnt JiggedOutEnt

      Ditto

    • Anonymous

      Yeah!!!

  • Skinsfan11

    Thanks for the write up, Pasta. I always look fwd to your opinion on Madden’s, past and present. Could you post some Redskins vs Eagles vids?

  • Joemauerpower7

    anyone know why that guy rushing eli from so far behind?

    • http://pulse.yahoo.com/_FOX7DHKKTFXWDS5OPC4GVXSDZA Mike

      Cant believe I didnt notice that haha. Typical made up screen shots ea puts out as actual game footage, just like the first nhl screen shot.

    • Rye_guy2336

      My assumption is this……..Eli is twice as big as either of those defenders….i would attempt to get him from 10 yards back as well. He looks like he could just toss em over.

  • WALKERGODEEP

    PASTA WHAT DIFFICULT WAS U PLAYING ON IN THE VIDS??????

    • http://pastapadre.com/ pastapadre

      Default as far as I remember. 

    • http://pastapadre.com/ pastapadre

      Default as far as I remember. 

  • Infemous

    Nice write up pasta.

    I agree the speed of the game so far looks awful, as does the dodgy safety play and general ease with which it seemed to move the ball, but I will attribute that to the difficulty setting.

    Your suggestion of the play action rating helping with the speed of the fakes was excellent and needs to be introduced. Play action is such an important aspect of the game that to see it maligned in this manner is disheartening.

    Qbs still looked like they glided around in the backfield, which isn’t cool and wish they could fix that. They need to be deliberate if they’re immobile. Everyone looked like Vick out there.

    AI in the Chargers vs Chiefs game you showed with regards to QB play looked poor too (prime example the floater by Rivers on the out route.) Do they know when to drive it and when not too? or was this due to the difficulty setting too?

    I’d also like to ask about passing. Apparently we’ve been given more control over the placement of throws. How does this work out?
    Also, how does the individual assignments of DBs like shading certain WRs, playing bump and run on one and off on the other work? is it implemented simply?

    Thanks for your time and the insightful write up Pasta.

    • Deamon506

      I have a question about transferring draft rosters to Madden.
      In NCAA, the players have different ratings than in Madden. They don’t have clutch ratings or deep pass accuracy and such things. How does Madden determine what the players’ stats will be in Madden if they didn’t have them in NCAA?

  • http://www.facebook.com/people/Ryan-Gibson/622062514 Ryan Gibson

    Eric Weddle makes bone headed plays in real life, so that was probably programmed in. ;)

    • http://pastapadre.com/ pastapadre

      That’s actually what we said right when it happened! But it was just one glaring example of some poor safety play that reared its head at times.

    • http://pastapadre.com/ pastapadre

      That’s actually what we said right when it happened! But it was just one glaring example of some poor safety play that reared its head at times.

  • tish

    Geez the Giants must really not want Eli to get hurt. It looks like he’s wearing about 4 flak jackets.

  • tish

    Geez the Giants must really not want Eli to get hurt. It looks like he’s wearing about 4 flak jackets.

  • Nick

    Hey Pasta, did EA address any of the issues you noted. Specifically the one with the safety?

    • http://pastapadre.com/ pastapadre

      They still have time to do just that. They asked for feedback and this article pretty much is providing them with that.

    • http://pastapadre.com/ pastapadre

      They still have time to do just that. They asked for feedback and this article pretty much is providing them with that.

  • Danny

    This is enough for me to buy the game, but one thing that pissed me off was player movement.

    Whenever players run, they appear to glide. Also, some our hunched over way too much. I understand all players do not stand straight up when running, but it was too obvious for every player.

    Good graphics and flow of the game are a good start, but player movement has to be improved next year.

  • Acreyman

    I think it looked great and I am picking it up for sure.  They are on the right path with franchise and the gameplay looks like it is really good…..and this is a very early build im sure.  I think some of us are forgeting the depth in Franchise mode that is going to be offered here with this game.  The offseason is going to be completely different, plus every week your team is going to play like a different team due to the Dynamic Player Performance.  I am very pumped about Madden this year.  On the fence with NCAA though, Demo is gonna be the deciding factor.

    • http://pastapadre.com/ pastapadre

      Yeah, as far as features go M12 is a big improvement over M11. Just not something that is really seen at E3 where its about the gameplay primarily.

  • http://www.facebook.com/people/Cam-Eisen/547524360 Cam Eisen

    Play action should never give you control of the running back in my opinion. It should still highlight the RB to fool your opponent, but you should be able to throw the ball immediately after a fake depending on the QB’s play action vs. the defender awareness attribute. I see no reason that a quarterback whose great at play action during the right time shouldn’t get a clean look every once in a while right after one of these.

  • Wildfirexxi

    Actually, the funny thing is that Backbreaker had the whole “barely any dropped picks” thing and it resulted in SHITTONS of ints a game and the community called for it to be toned down. I GUARANTEE that there would be an outcry. Just like, again, in Backbreaker how the pass rush was TOO realistic and you only had a couple seconds to throw, people wanted it toned down. The community will NEVER make its mind up.

    • http://pastapadre.com/ pastapadre

      I think what we need is balance though. Not all passes should either hit the receiver or a defender in their hands. There should be some other animations and scenarios where balls fall incomplete. 

  • who dat!?

    Madden will never be perfect. But I’m impressed with the new stuff. I’m getting it. Can’t wait to play my franchise. No more online for me. People do cheat blitzing way too much. Pasta you think ea gonna do something about that?

  • http://twitter.com/WWOFTBBNR Phil

    Disappointed they haven’t addressed the issues with challenges. Neither Madden or NCAA have done a good job with penalties/challenges, and I was hoping that the new tackling engine would force them to address this issue. Can you give any feedback on penalties?

  • Theassassinmn

    looks fucking amazing :)

  • http://pulse.yahoo.com/_ZBZ2BVMKUHRM7DHTRMFLGGBCOU Ameere

    WAT I HATE IS PPL GOIN FOR IT ON 4TH DOWN. I DONT HAVE PROB WITH 4TH AND 2 OR 3. BUT 4TH DOWN AND LONG. LONG MEANING 4TH AND SEVEN OR TEN OR 15. IT MAKES THE GAME WACK ONLINE BECAUSE EITHER IT SETS YOU UP WITH A SHORTER FIELD OR SOME BONEHEAD CONVERTS IT BY THROWING IT UP AND THEN CATCH IT. THEY NEED TO PUT WHAT THEY HAD ON MADDEN 07. WHEN PLAYING ONLINE IF NOT UNDER 4TH AND 5 YOU CANT GO FOR IT AND HAVE TO PUNT THE BALL. IT MAKES THE GAME MORE REALISTIC. WHEN I SEE PPL SCORES ONLINE THERE SCORES BE LIKE 45 TO 63. LIKE WHO WANTS TO PLAY LIKE THAT???THATS NOT REAL. ID RATHER HAVE A REALISTIC SCORE WITH REALISTIC STATS.

    • madden 12

      what if your losing and it 4th and 10 in the 4th qt.?
      it would suck if u cant go for it.

    • Thebusnamedgak

      Next time, I might actually read what you have to say if you don’t type in all caps like a moron.

  • Anonymous

    Pasta, were they playing on pro or all-pro for the dropped INT’s.  

  • Rules (OS)

    Haven’t seen any penalties, can you comment on that aspect of the game?

    Thanks Rules

    • Tlachaceric

      Did they leak out ANY info on the online franchise? I for one will not buy this game if it still sucks. All I need is smart computer trades, tradiing draft picks, and true ALL MADDEN level and I would be
      happy.

    • http://pastapadre.com/ pastapadre

      Now that you mention it I didn’t see a single penalty called other than delay of game and a single instance of holding.

      Remember seeing some blocks in the back and pass interference that should have been called and wasnt.

      • http://twitter.com/WWOFTBBNR Phil

        That is disheartening. 

  • http://pulse.yahoo.com/_FDHTJKV7CEJ5EO5AM35ZPGNF2Y Carter

    I’m definitely buying this and i cant wait

  • J F Cannonjr

    Hey Pasta, did they keep Auto sprint in Madden 12?

  • http://www.facebook.com/people/Hector-Serrano/1156064606 Hector Serrano

    Pasta what is the controller layout this year. Is it based off Madden 11 or the old scheme of M10?

  • Joe

    I do love it how the Madden developing team always seems to leave one area of the game not updated at all; last year it was Franchise mode while this year it seems it is in game commentary.  They have been working on this game for several years and yet they always seem to leave one or two important areas untouched.  Not to worry, they promise next year commentary will be worked on.  Is there any better selling machine than Madden NFL football?

  • Gpp1029

    Has anyone questioned why a defensive player is coming from five yards behind Eli Manning in the picture? Just curious.

  • joeyland

    I got to play 2 games at E3, and the over analysis kills me. It aint all that different, yea the animations seemed less repititive, but it was more about eliminating the over the top ones so it seemed better. The graphics and collisions seemed ‘cleaned up’, but that could of been done 3 years ago.
    The game played the same, nanos worked fine, running same easy fall foward tendancy. Passing still old and stale feeling,however everyone was toe draggin, 2wice a series.
    The supposed enhanced zone play was hard to detect, sometimes it seemed so, sometimes not, maybe more dropped picks.
    Everyone calm down gameplay remains the same, bad.
    Players still glide, fade routes still elusive,
    It will still sell 5 million

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