Initial Impressions of NFL Blitz

by
Posted January 6th, 2012 at 10:45 am

The last attempt at a pure arcade-style football game came from EA Sports in late 2009 with Madden NFL Arcade. It represented one of the first attempts by a sports developer to release a full-fledged offering digitally through XBLA and PSN. Though quite fun it ultimately didn’t extend much beyond just that and thus died off relatively quickly.

With NFL Blitz the company has hoped to resurrect a beloved franchise and provide more significant content to make for an ideal $15 package. They have succeeded in that goal but only to an extent as the handcuffs put on EA by the NFL, and the company’s inability to compensate for those imposed drawbacks, are painfully obvious. 

Off the bat NFL Blitz appears as though it is the epitome of mediocrity. While quite faithful to Blitz of the past at some point it has to offer more than just being a rehash with modern-day graphics and controls. Content wise it achieves that but in terms of gameplay it’s simply a flat and uninspired experience.

Fun factor in arcade-style games is always going to be the central goal and NFL Blitz does offer a good time. The game is relatively easy to pick-up-and-play but there is that slight learning curve involved with getting a grasp of the controls and strategies. It’s always important to have that element of constant improvement to grasp at – otherwise games of the sort requiring little skill or that rely largely on luck are just aggravating.

The gameplay feels a bit slowed down especially when in the open field. Regardless of speed rating – even if its someone like DeSean Jackson or Mike Wallace – players will get run down by big lineman. In general the player differentiation is not well defined if present at all. You’d be hard-pressed to identify differing skill levels in players even if those in question would be a duo like Blaine Gabbert and Aaron Rodgers.

As dictated by the NFL there are no late hits in NFL Blitz, and though the series could survive without them, it really does contribute to the overall ‘sanitized’ feel that was also present with Madden Arcade and NFL Tour. The hit animations can be violent but rarely are over-the-top in nature outside of the occasional powerbomb. Celebrations too are really subdued and therefore completely forgettable.

In general the gameplay is pretty well balanced between offense and defense. On occasion, particularly online, games can turn out to be defensive battles. Driving down the field on offense is usually a very deliberate process rather than busting things open with big play after big play. That lack of breakaway speed – whether utilizing turbo or not – would be a big factor in that.

One thing that is bothersome is not being given any notification of what the offense is doing on 4th down. There is no way to see if they’ve called a normal play or a punt or field goal. The problem here is that in guessing wrong there is usually not enough time (or it’s not possible) to make the proper audible to defend the selection. The option is there though to wait out a tedious 10 seconds and have the CPU select the play for you which seems to take into account whether the opponent is going for it or not.

The outdated rosters can’t be overlooked – especially when players the caliber of Terrell Suggs and Rob Gronkowski are absent. Blitz desperately needs a roster update but it appears there are no plans to deliver one. It’s also worth noting once again that there are no left-handed throwers in the game so Tim Tebow and Michael Vick are right-handed (was the same way in Madden Arcade which is a more than a little suspicious). Jerseys are not selectable which means some confusion can occur when matchups feature white vs white or colored vs colored uniforms.

Gauntlet mode is the main offline campaign and involves playing through a series of games and ‘Boss Battles’ resulting in the unlocking of those special teams when defeating them. The mode is to be played through several times in order to unlock all of those ‘boss’ teams and your squad can involve any players in the game. The level of enjoyment here will come from getting those new teams but otherwise is dependent on how interested one is in playing the CPU. Games have been competitive thus far, and there are different difficulty levels, but ultimately playing the computer in this manner will wear thin for many people.

Elite League is the take on the popular Ultimate Team mode found in EA Sports’ sim titles. Here though there is no real money involved in the purchasing of card packs or management. ‘Blitz Bucks’ are earned by playing online games and given out in healthy amounts. Thankfully even losses provide ‘Bucks’ as it isn’t just about the winning result but coming out on top in various stat categories. Card packs in the mode are reasonably priced too and it’s easy to quickly build up a dynamic team and work on the ‘collections’ eventually reaching the opportunity to trade them in for ultra high rated versions of players. The mode also helps alleviate the frustration over outdated rosters but would have benefited greatly from having extra players to obtain.

The lack of player differentiation is the big downer as it relates to Elite League. When it’s hard to notice variances between players there’s really no excitement involved with getting new ones. When I pulled Adrian Peterson in a pack it wasn’t a big deal as Beanie Wells felt almost the same. There may be some advantages to the better rated players – Peterson would likely shed more tacklers with a stiff arm than a smaller back – but it’s so subtle that it removes that sense of achievement in building a team up and taking advantage of them online.

Online performance has been consistent and smooth. Kicking and punting can be difficult to get a feel for but the timing has seemed consistent in when to hit the button to compensate for any latency. Keep in mind there are some users online who will try different (fair in Blitz) tactics like constantly blitzing or taking out receivers right after the snap. There are counters to those though – an especially effective one is to use the motion man to block the manually controlled blitzer with the right trigger at the snap of the ball and buy some time that way.

NFL Blitz is showing to be a fun, though mediocre, reboot of the franchise. For $15 that may be all one wants or expects out of the package – with the apparent value coming from the various online modes (including co-op which I’ve yet to dig into) which do seem to have relatively strong replay factor. Look for the full “Hits and Misses” review of NFL Blitz to come early next week.

  • Perrylarry44

    goy

  • http://pulse.yahoo.com/_SMATKZGN3DBYC2332Z5OQFSYFY Judith

    Great story

  • Blood2086

    I will save my 15 bucks…….

  • Rm7280

    yecch!

  • Hoff

    thanks for your impressions. i bought it after giving the trial a chance and im happy with it

  • Giants56

    I love the presentation. All the menus and stuff look awesome compared to Maddens random paint crap and other weird menu bars. Plus no ads.

    • are u stupid?

      What you just said was “the actual game sucks, but I love the fancy red bow it came wrapped in.”

  • Abc123

    Pasta why are they all righty? i find that alarming. Ive botten the game and only notice it because you told me. i didnt notice it in Madden Arcade. It doesnt affect gameplay but just leaves me wondering why

    • JJ

      “botten”? really? LMAO

      education in america…god, its awful LOL

      • Ghost of John Madden

        God is always capitalized.
        The first letter in the first word of a sentence is always capitalized, in your case Education
        America is a proper noun and always capitalized.
        If it and is is shortened to one word, it’s spelled with an apostrophe.

        ….and that doesn’t even start to address the abominations that laughing out loud has spawned…..

        • JJ

          - there is no “god”, so no, its not capitalized. (missed that apostrophe again);

          - capitals, ehhh…is this a job application?

          go watch some grey reruns and ball your eyes out LOL

    • http://twitter.com/jyoungOS jyoungOS

      The QBs’ handedness depends on what side of the field you rollout to.

      Rollout right, and the QB becomes righthanded. Rollout left, and the QB holds the ball in his left hand.

      It has always been this way since the original Blitz games in the arcade.

  • Scottyo614

    I just can’t get in to it without late hits… Fun announcing, good graphics, but it’s just not Blitz without the late hits

    • http://twitter.com/GamesAndGrub Eric & Scott

      Aside from the laziness that is EA Sports … it kind of shows the hypocrisy of the NFL: you can tackle people maliciously with cheap shots in this game BEFORE the ball gets to them, but once they have been tackled those hits are simply not permissable. 

      I miss the Street Series. Ironman players, jumping off walls, etc. etc. 

      • Scottyo614

        Agree fully. I loved street games as well for just pick up and play.

  • ryan

    The no late hits ruins the game. I don’t understand why that would have been a big deal for the NFL if those hits were in the game. It’s a VIDEO game.

  • http://twitter.com/Hector831 Hector Serrano

    Was on the fence about this game. I loved the old Blitz games so I was looking foward to seeing how they brought it back. From what I’m hearing its a decent game but I dont know if it’ll be worth $15.

  • Willis52

    Hey Pasta do you know why the online kick returner is different then the offline one?

    For example: offline kick returner for the 49ers is Michael Crabtree while Ted Ginn is the online one

    • Willis52

      I also noticed that you see Joshua Morgan (WR #84) in the first cut screen but yet he’s nowhere else to be seen

  • Sonicboom9621

    The only bad part about blitz is there’s no late hits like there was back on the original game on N64.

Sponsors
Categories
Featured Video
Quantcast