Your Thoughts on the Tiger Woods 14 Demo

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Posted March 15th, 2013 at 4:00 pm

Having been out now for well over a week there has been ample opportunity to get in some evaluation time with the demo for Tiger Woods PGA Tour 14. Packing in far more content than a typical demo for a sports game, including online-enabled live tournaments and a bit of the Legends of the Majors mode, it provides a chance to not only judge the changes to gameplay but also the potential value of the new feature additions this year.

Vote in the poll below on how the demo has influenced you and leave any impressions or observations from playing in the comments!

  • Keith.

    $40 DLC? Another year of freeze problems? This series is as good as dead for all but the die-hards, of which there aren’t very many if the declining sales numbers every year are any indication.

  • http://twitter.com/OnlookerDelay OnlookerDelay

    Tiger 14 is easily the most difficult scoring challenge of any of the Tiger Woods games of this generation, but I’m not fully sure its for all the right reasons. What makes its new Simulation difficulty so tough to master significantly tougher to master are: 1.) Advanced Shaping and 2.) Analog Fade Strike Meter.

    If you’re using Tiger Woods in the demo, the Advanced Shot Shaping requires that you track an “outside-in” swing with the swing stick, since Tiger’s natural swing tends to produce a fade. The desired swing path axis according to the swing meter runs from 5 o-clock to 11 o-clock. If you’re using a standard Xbox 360 controller, this is tough to reproduce smoothly, as the controller is built more so to deliver an X and Y axis more readily. The swing feedback meter often shows that my traces look more like a noisy sine-wave than a smooth, linear motion along this tilted axis. The shot results bear out my lack of precision. Keeping the ball inbounds is deemed to be a victory in my experience thus far, forget about hitting fairways. I bet my FIRs are under 20% in Simulation difficulty to this point. I see where this is somewhat analogous to a golf swing, but the swing path the meter forces you to take seems to be a bit out of scale.

    The Analog Fade Strike Meter seems to be a bit more of stretch in trying to correlate to the mechanics of a golf swing. You have to hold a cursor on a target on the desired impact point on the ball with the right thumbstick (although you can switch thumbsticks such that either can be the swing stick and strike meter stick), even though the cursor permanently disappears one second after you move it. It’s difficult to hold the cursor on the desired impact point when you can see it, let alone after it’s disappeared and you’re having to rely on memory. If you’re off on the strike point, the shot results vary from skulled or popped-up to shanked or toed, proportional to have far you were off with the strike meter. It can be more frustrating and difficult than the same shot in real life!?

    The above aspects make the game feel more like a controller interface mastery challenge than one based modeling a golf swing with movements and actions that are more analogous to the senses. There is a learning curve with mastering Advanced Shot Shaping and Analog Fade Strike control and I have made some progress with it. I just don’t think it will ever replace the less contrived interface of Tiger 13 as one that resonates with the senses more naturally, although it does make for a better scoing challenge, if that’s what you’re after.

    Even if Simulation difficulty was the bee’s knees, I don’t think I’ll ever get over my disappointment in the presentation of Tiger 14. The new Broadcast presentation is so hyper-active and perspective depriving that it puts me off right away. I want to watch the shot take shape from my golfer’s perspective and appreciate what’s happening with its trajectory and direction, rather than being whisked away at the moment of impact to a Broadcast camera that’s all too often looking skyward at a ball with no frame of reference. When putting, the Broadcast presentation takes you out of golfer’s perceptive once again at impact, and you can’t gauge how the ball reacted to the slope because of the obtuse angle the camera took. You’re not given critical feedback to gauge the break of the “comebacker” because of this. There really needs to be an option for the gamer to determine the point at which the Broadcast camera switch should occur.

    I won’t go into Follow camera other than to say I’ve never liked it in golf games because of its astral traveling disruption of the golfer perspective that I crave. It’s probably a better presentation option in this game, especially for putting and chipping, but it’s not one I can play a golf game with for long term. It’s just not my preference in spite of many years of trying to accept it.

    I was expecting to be pumped about Tiger 14, after playing the demo. I can’t ever remember being more disappointed in any of the current generations Tiger demos. The lack of a presentation option that makes me feel like a player rather than a spectator is the primary reason. I’ll play it heavily during the Season Ticket weekend, but I’ve already had my fill of Follow Cam and a flitty Broadcast presentation during the demo period.

  • Skihawks

    The game is familiar but cannot wait for the retail version. TW 12 was excellent, last year was “meh”. But this game looks great and plays familiar.

  • MoneyMayweather

    I thought it was too dark

  • SENZ

    It’s a huge improvement. I loved 13, but 14 steps up everything. Simulation mode is amazing. Playoffs are in. Stat tracking is back for career. Broadcast presentation. Those things along make the game a huge improvement. I’m really looking forward to it. After playing the demo, TW 13 is in it’s case for good. Just no going back.

    • http://twitter.com/OnlookerDelay OnlookerDelay

      Senz, I gotta ask… do you really think the Broadcast presentation in Tiger 14 is a huge improvement? I think it destroys the player immersion since the camera knocks you out of your player’s ‘virtual eye” at impact. It really wreaks havoc with the putting game, IMO. I’m just trying to figure out what I’m missing with this ballyhooed new feature!? The only possible benefit I see with it is for spectators, but even at that, the distant angles to which it reverts don’t look like any TV Broadcast of a golf tournament I’ve ever seen…

      • SENZ

        I certainly understand that a lot of people won’t like it. I understand the moving of the camera after putting is weird. I personally like it all because it’s sort of like watching an event on TV. The game has sort of had the same bland presentation for years now, I am ready for a change. So I personally like the change a lot.

        • http://twitter.com/OnlookerDelay OnlookerDelay

          Well, I’m glad somebody is getting something about of it. You are one of three people I’ve seen have favorable reaction to the full Broadcast camera. I guess it’s slick for TV footage, but not at the cost of not having a viable, player oriented viewing perspective. I feel bummed about not having my annual feeling of euphoria about the forthcoming Tiger release this year… it’s a strange sensation.

  • mcmax3000

    I like the gameplay so far, but I’m really not much of a fan of the Legends of the Majors stuff. I’ve never really cared all that much about the ‘recreate this famous moment’ modes in sports games, and this one, at least based on the demo, is doing nothing to change my mind.

  • Thrash13

    The demo just seemed too dark to me, and I never really got into it because of that. I’ll give it another chance, and I’m sure I’ll get the game on release day. But the demo didn’t do anything for me.

  • GKage

    I didn’t even know this demo was out. Gonna give it a try. I surprisingly liked last year’s demo( not really a fan of the sport in real life), but all the DLC put me off.

  • newtonfb

    Player models are awful. Honestly…look at tiger it looks like im playing the wii version. Im on ps3 btw

  • davfvb

    Encouraged – More Likely to Pirate

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