Rookies Added to Ultimate Team in Madden 13 Provide Glimpse at Ratings for Madden 25

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Posted April 26th, 2013 at 11:15 am

m13rookiesut

Though to a lesser extent than last year – when they created nearly 40 rookies during the NFL Draft and dropped them into Madden Ultimate Team – EA Sports has created 10 from the 2013 class and added them to packs in Madden NFL 13. The ratings provide insight on what to expect when they debut in Madden NFL 25.

The rookies have been added to “Legend” and “Offseason” packs in Madden 13′s Ultimate Team. One is guaranteed in each “Legend” pack. Collecting all 10 delivers collected versions of those players, coins, and a “rookie edge” when starting Ultimate Team in Madden NFL 25. The six Future Stars cards – 99 rated versions of Dion Jordan, Tavon Austin, Jarvis Jones, Dee Milliner, Eddie Lacy, and Tyler Eifert – each provide a collected version, 25K coins, “Legend” pack, and a rookie version of that player when starting Ultimate Team in Madden NFL 25.

The ratings last year from the early Ultimate Team versions to those final in Madden 13 were about half dead on in terms of overalls while the other half were mostly within 1-3 points. The top names didn’t move but those who ended up being drafted above or below early projections were altered. Keep that in mind with names like Manti Te’o and Geno Smith in this year’s group who didn’t get taken in the first round yet were likely rated with the belief they would be.

Chance Warmack is the highest rated of the bunch at 84 overall. The transition for a guard is usually perceived as easier and the top ones generally get the benefit of the doubt starting out in Madden. Tackles (both offensive and defensive) are similar in that sense with #2 pick Luke Joeckel next in line at 81 and Star Lotulelei right there despite not being taken until #14.

Below are the full player cards with individual attribute ratings for for Warmack, Joeckel, Lotulelei, Geno Smith, Ezekiel Ansah, Manti Te’o, Matt Barkley, Montee Ball, Barkevious Mingo, and Cordarrelle Patterson.

warmackm13ut joeckelm13ut

lotuleleim13ut smithm13ut

ansahm13ut teom13ut

barkleym13ut ballm13ut

mingom13ut pattersonm13ut

  • Keith.

    Yet another Madden lawsuit is heading to trial, starting on June 10, now that the Judge has largely denied EA’s summary judgment motion in a case filed by a former game designer. Man, tough times for EA!

    http://www.hollywoodreporter.com/thr-esq/electronic-arts-faces-jury-trial-447243

    • Jran22

      Slam dunk case for EA. Its a joke man. That guy aint getting anything in a trial come on now.

      • Keith.

        A slam dunk case for EA would’ve been dismissed on summary judgment. In case you missed it, EA mostly lost on summary judgment and this one’s heading to trial in under 2 months. The article says big dollars are at stake. Considering EA still hasn’t hired a real CEO yet, that’s not great news. Probably cost EA a million just to get ready for trial. When you just cut 1000 jobs, that’s nothing to sneeze at.

  • ben

    These seem ok but Geno and Manti need to be lower now.

    • http://www.facebook.com/profile.php?id=219706190 Alex Gritzmacher

      Why? Teams draft based on need and perceived potential. Just because you’re not drafted in the first round doesn’t mean you’re not better than first round players. With that said, I do believe Geno Smith’s rating is a tad too high. Te’o I think is just right for a rookie.

    • diesel

      Manti is fine, he could even be a bit underrated although that’s hard to say with rookies who haven’t played yet. Geno is overrated regardless of where he was drafted. He probably shouldn’t be above 70

  • w3fet

    Why these 10? Seems like a weird group.

    • http://twitter.com/C_Joseph_J CJ

      They choose them before the draft.

  • richland

    thanks for posting these, its always fun to get some player ratings during the long offseason

  • http://twitter.com/C_Joseph_J CJ

    Geno Smith’s AGI is way too high. He is a straight-line speed guy – that’s is one of the reasons his mobility isn’t great, despite his good speed.

  • Maverick2790

    what dafuuuq

  • 49ersfan1

    wheres no. 1 ovr pick Eric Fisher?

  • Mason Drews

    Keep that in mind with names like Manti Te’o and Geno Smith in this year’s group who didn’t get taken in the first round yet were likely rated with the belief they would be.

    So we’re rating players based on where they’re drafted now, and not based on their actual abilities… unbelieveable

    • http://pastapadre.com/ pastapadre

      Well I think it’s both really. Perception drives early ratings – judging on success in college obviously isn’t the greatest indicator on its own and where they are taken says something about them – and then they get adjusted as they start to prove themselves, or fail to do so, as the season goes on. There’s no exact science to giving ratings to rookies even if they were to go solely on their own talent evaluation.

  • Jesus

    Well for Manti, his block shedding should be a 75, while his tackle rating should be at least a 90. Same for pursuit. this is why I can’t stand madden. Teo is a very good tackler, and never gives up on any play, but if madden ever actually ever watched a Notre Dame football game, they’d realize he had trouble shedding blocks.

  • la

    I think a athlete feature should be added to madden 25 for players like Denard Robinson so he could be used at multiple positions like he played in Michigan.

    • mghjr88

      The idea could also be applied to the defensive side of the football with fellow rookie players such as Dion Jordan and Jamie Collins. NFL.com just had a great article on this very subject(not video games, versatile defenders).

      But really, what would the athlete feature do? You can already place a positional RB and TE at WR on the depth chart but not vice versa, and the same goes for defense. There are obviously some limitations to this, but beyond completely opening up the depth chart, what could be done?

      Maybe have formation specific/situational depth charts? Or some other feature/capability that allows a user more freedom, versatility, and options regarding player placement and usage. I’ve always thought the auto-sub feature was a P O S. That’s an idea to be explored.

    • mghjr88

      The same could be said for fellow rookie players such as Dion Jordan and Jamie Collins on defense.

      But really, what would the athlete feature entail? Or what would it involve? You can already place a positional RB or TE at WR on the depth chart (but not vice versa) and on defense OLB’s and DE’s as well as Safety’s and CB’s are interchangeable on the depth chart.

      There are obviously some limitations to the current version, but beyond completely opening up the depth chart, what more could be done? Maybe incorporating formation-specific depth charts or situational-depth charts is the way to go.

  • http://twitter.com/TheCarver13 Randy F. Borges

    Geno Smith and Matt Barkley both rated higher than Ryan Tannehill LMAO. Donnie Moore is a joke…

  • Justin

    EJ Manuel?

  • weezybaby

    when do more come out i want dj hayden

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