Press Row Hangout Clips: Importance of Commentary and Some Viewer Questions

Posted July 29th, 2014 at 10:00 am


The next clips from the most recent Press Row Hangout involve a discussion over the importance of commentary in sports games and answering the first viewer questions. Even more of those will posted tomorrow.

Commentary is a big factor in immersion and delivering authentic television-style presentation but many complain about it and go so far as to turn it off or listen to something else when it grows tired. Is commentary an area developers should focus on more?

What consoles will lead the way in sales for Madden NFL 15, and what are the thoughts towards NBA 2K15 and NBA Live 15 at this point when neither publisher has revealed a shred of information on the upcoming games?

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  • Pumped to hear this discussion! Right up my alley 🙂 Developers could always focus on commentary more but there are a couple things some people may not consider… it isn’t _just_ up to the developers

    Shipping a game with great commentary takes not only a lot of work from the devs but the voice talent has to be A) somewhat able to sound natural in a studio environment and B) Available to record. A lot of the big games using voice talent from the big networks can only book 2-3 sessions a year to record commentary so it is one of the hardest parts of the game to adapt to design/feature changes. With that very limited amount of recording time, you can only get so much recorded each year. Without having a MEGA deep pool of samples to choose from, the commentary can get stale and repetitive pretty quick.

    Anyway, those are a few insights from a dev’s POV – I love that you guys took some time to shine a spotlight on commentary in sports games – well done