Xbox One Version of Madden NFL 15 Offers Some Advantages Over PS4

by
Posted August 28th, 2014 at 5:15 pm

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Having spent considerable time now with both the Xbox One and PlayStation 4 versions of Madden NFL 15 there are some slight differences of note between the two. Last November at the launch of the two systems I discovered a slight preference with the XB1 for Madden NFL 25 despite settling on playing PS4 for the long-term.

That hasn’t changed with Madden NFL 15 in either regard. The games are practically identical but the Xbox One version gets the nod in a couple areas that wouldn’t really be identified without trying to make judgments between the game on one system vs the other. 

Once again player control feels a little tighter on the Xbox One. I don’t believe this to be game-related but rather due to variations in the controller sticks and buttons/bumpers/triggers. I have the same opinion when playing the NHL 15 demo.

It’s mostly felt in Madden when running the ball as movement tends to be a little more precise. This stood out a lot last year initially but after playing the rest of the time on the PS4 the effects of that faded away as adjustments were made to how the players moved. Only if you were to bounce back and forth between the systems would this become distinctive.

There’s also the vibration in the triggers on XB1 that helps with timing the snap and QBs can draw you offside with it. I do like the way that feels and miss it when I’m playing over on PS4.

The simulation process when having to utilize the hard drive is faster on Xbox. In comparing the simulation time in offline Connected Franchise mode with stock hard drives on both systems it was apparent that the XB1 was moving faster than PS4 so I timed a few stretches. There is no disparity in online franchises.

Offline Sim Preseason: Xbox One (1:04), PS4 (1:34)
Offline Sim to Next Season: Xbox One (7:06), PS4 (10:01)

Graphically the game appears somewhat more dynamic on the Xbox One. Both are believed to be running at 1080p and 60fps but the colors on the XB1 are more vibrant than PS4. That much was the case last year as well but alone doesn’t mean that it is “better”. Some have also seen framerate drops on the PS4 that aren’t there on XB1 though I have not noticed any of that in my time playing yet.

There does seem to be what may be a bug on the PS4 side related to the setting sun (click the images below to view them full size). The shots were taken with the same settings, capture equipment, and circumstances (time of day, direction, field position, camera view). The setting sun just doesn’t seem to shine on the PS4 the way it always shows up on XB1. Interestingly the sun does always appear in PS4 cut scenes and replays, and on a few occasions I’ve noticed it pop in during gameplay, so I wonder if it’s something that might later get fixed in a patch. Keep in mind that there aren’t many outdoor stadiums that face east-west and this is only seen when using the zoomed out camera angle.

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m15compare3sm

Obviously this isn’t something anyone should base a purchase decision on. But for those who are wondering about whether there are any differences in how the two versions look there are things to be found but to most I suspect they would prove inconsequential. On extreme close-ups I would give the edge just barely to the PS4 but pulled back maybe to the XB1. No one is going to notice anything unless the two are side-by-side so, really, don’t stress about any of it.

For those deciding between one or the other there isn’t anything significant enough to make one the obvious choice. Ultimately it will again come down to personal preferences such as the controller and where friends are located if online play is a factor.

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  • incendy

    Most of those aren’t a big deal but..

    Offline Sim Preseason: Xbox One (1:04), PS4 (1:34)
    Offline Sim to Next Season: Xbox One (7:06), PS4 (10:01)

    That is a huge difference.

    • GotNews4Ya

      I wonder if this changes depending on the hard drive you have running in your system.. Like.. if you installed a faster HDD on your PS4? I am asking because I know it can help load up times on the PS4 with a faster HDD.. (and I have installed a bigger / better one already anyway) ?

      • http://pastapadre.com/ pastapadre

        Yes it would. You’d have to spend $100-150 to get a SSD though but it would speed up all your load times or things like sim times.

      • roby

        My guess will be yes, and xbox would be even faster with a better hard drive too, usb 3.0 is beast

    • GRIBBLE GRUNGER

      You can even feel a sucker punch in most Ps4 fanboys’ hearts right after reading this comparison. :) it tastes salty.

      • Jessika S.

        I always get Madden on the Xbox just because I’m use to it but I don’t think that PS4 owners would be hurt by this it’s Madden this is no graphical power house. If we where talking something like Assassin’s Creed Unity then that would be something. Can’t count chickens…. but that partnership is definitely paying off.

      • You are flat out wrong

        Even though it’s pretty obvious they aren’t the same time of day, Xbot?

  • Luke Randazzo

    Like I said on Twitter, even though the Xbox One is less powerful than the PlayStation 4, it seems like Microsoft’s partnership with EA might have benefitted the game more than we thought.

    • BoozeRob

      The Xbox 360 was less powerful than the PS3 and it was still a better console IMO. The experience in general is just better on Xbone. For reference, I have both the Xbone and PS4

      • Luke Randazzo

        I guess it’s up to personal preference. I switched from Xbox One to PS4 and I prefer the PS4 hands down. Even so, there is no excuse as to why Madden of all games would look different on each console.

        • Sea-HAWK fan

          no comparison. I made the switch and PS3-PS4 (aside from ps3 controller) everything is better

          • CCM

            I would agree with the DualShock 3 being inferior to the 360 controller but the DualShock 4 is hands down the best controller I’ve ever personally used.

        • Bowinkle82

          not just madden. nhl and ufc (demos) looked different too

      • d0x360

        Less powerful? The were basically equal with massive differences in hardware design. The 360 had a clear edge in the GPU dept and memory architecture. The GPU in the 360 is the basis for all modern GPUs today. The one in ps3 is 1.5 generations behind the 360. Ps3 has split pipelines for vertex and pixel shaders while the 360 unified them as did every GPU after it.

        The 360 also had unified memory with ondie ram. The ps3 split its pool between CPU and GPU which is why the 360 almost always gets the edge in multi platform titles. Its a more efficient design that makes up for any power disparity and allows the Xbox 360 to punch way above its weight.

        The ps3 has a theoretically more powerful CPU but there are no like for like benchmarks. All we can go on is results and info from devs. The CPU helps make up for the lower end GPU and memory issues.

        In the end they are almost identical and both produced visuals nobody would have thought possible when they launched. Sony’s crown gem was last of us and on the Xbox side it was probably halo 4. Comparing static acreens last of us might look more detailed but in motion they are very different. Halo makes better use of detailed lighting, massive amounts of particle effects and way more haractses on screen while the last of us uses a more subdued gameplay style that let’s them have lower model counts and much less complex geometry but at the same time cram tons of detail into those areas.

        There was an incredible write up by a group of developers on the hardware of both from a pure technical level. I’ll try to find it, its a very interesting read. They go super in depth on every layer of hardware so if your into that kind of thing its fantastic.

        • DLAROC

          The Xbox 360 had more RAM than the PS3. But that was about all it had over it. The PS3 came out about a year after the 360. It had slightly better specs. That’s why PS3 games have better textures and shadowing. But Xbox 360 games had better framerates from the extra RAM. Prime example is GTAV.

    • http://finalfantasy.wikia.com/wiki/Kefka_Palazzo Kefka Palazzo

      Seriously, what the fuck is up with the half-assed port?

      • Luke Randazzo

        Yeah I can’t figure this out. The game is not a system burner by any means.

        • http://dollmytee.blogspot.com/ DollMytee

          How the hell do you even know what it is?

          • Luke Randazzo

            Lets just go from a visual standpoint. Both NBA 2K and The Show have a clear graphical edge over Madden. Yes, I understand it is 11 on 11 and some sacrifices have to be made. I’m not a programmer by any means but even if you look at install sizes Madden’s install is less than 20GB and NBA 2K’s install is almost 50GB, leading me to believe that NBA uses much better HD textures which in turn makes the game more demanding on the console it is running on. Plus when we look at Ignite engine games on the PC (such as Fifa 15) the system requirements were pretty low.

        • Yourdad76

          Well, it does look like the PS4 is lacking some effects that Xbox has. That is undeniable.

          Seems the Emotion Engine and CELL bs weren’t enough for people to understand. I lol at people that bought a PS4 because Sony said it was more powerful.

          They try that every gen, and it fails all the time.

          • Iown You

            What??? The PS4 is selling like hotcakes. The XB1 is an afterthought, nobody gives a damn about it.

            Point blank, the XB1 is a piece of shit, and this is coming from a diehard XBOX player since 2001. Microsoft lost me, first with that DRM bullshit, and secondly when I saw the shitty hardware specs. XB1 has nothing on the PS4.

            And, Sony hasn’t lied. Check the specs, the PS4 IS more powerful than the XB1, considerably more in many areas. It’s simply a fact.

            Sony recently sold their 10 Millionth PS4 for a reason, it’s a beast. XBOX players need to quit their delusional garbage. XB1 is technologically inferior, that’s not an opinion, those are the numbers. Go read them for yourself.

          • Yourdad76

            Wow, thats what I call being butt hurt.

          • Iown You

            Wait… what? I’m “butthurt” while playing a system that is considerably superior in technical specification, and has sold 10 MILLION UNITS which is nearly DOUBLE what the XBone has sold? Are you saying over 10 Million people are “butthurt” and that’s why they’re buying the PS4 and not the XBone? LOL!!!

            Are you fucking stupid or are you just kidding?

            Smh. Where do these nuts come from?

          • Jessika S.

            So you get one feather in you cap and your already doing the splits. LOL!

    • Bowinkle82

      +1. i dont think they utilized the full capabilities of either console as said in the featured comment but its def apparent on the ps4. they didnt want the ps4 to outshine the x1

  • famousmortimer

    The game isn’t pushing the hardware on either platform. The fact that they aren’t 100% identical is odd.

    Though your video settings are important as well. Microsoft has more options in the front end to get a more vibrant picture. Like you said… vibrant doesn’t necessarily mean better, but having the choice is nice. It was the same last gen with multiplats as well, with the 360 versions having their colors POP a bit more while the PS3 went for a more subtle look. Not arguing which I prefer, as it’s meaningless, but it is interesting to see it happening again this gen.

    • Sea-HAWK fan

      Dude I am playing on the PS4 right now he just needs to turn his settings up lol. There is plenty color (or not) if you want it….

  • Marlo Stanfield

    Hey XBone cant be inferior in every comparison to the ps4. . .

  • mike

    The xbox one doesn’t have the wind speed.

    • ratchet426

      Who needs a wind speed indicator for kickoffs when you’ve got LENS FLARE!!! ;-)

    • deeeez nutzz

      it does when i’m playing online

  • joe

    wow they forgot to add sun camera flare on the PS4.

    • demfax

      It shows up in replays. It’s probably a bug.

  • SportsNoob

    As long as the game is equally fun on both system, i can give a hoot on the little advantage one platform possess over the other

  • ImOnaDrugCalledSheen

    No need to buy an xbone to get a JJ Abrams lens flare that was probably added in post with Photoshop by the Microsoft shill who uploaded the images.

  • Dikan45

    Are we still doing this? Move on!

  • demfax

    Wait for Digital Foundry. As usual.

    “Brighter/more vibrant colors” is the crushed blacks/contrast issue on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

    • u brainwashed ?

      Digital foundry is worthless….didnt even identify that sony lied about killzone being 1080p. Credibility lost…its just another lying pony propaganda site to add to the list now. Ps4 version has inferior lighting and frame rate and the online play is laggy on the embarrasment that they call PSN. Played plenty on both versions.

      • truthx7

        demfax is brainwashed.doesn’t he know that the xbox one has a built in screen calibrater,i bet those biased DF guys don’t even bother to use this awesome xbox one feature.

        • demfax

          Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

          If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

          Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

          Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

          Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

          Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

          “PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

          PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

          GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

          Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

          DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

          XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

          DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

          Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

          If a game runs 50+ FPS average it’s generally called “60 FPS”.

          Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

          PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

          Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

          Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

          PS4 version of Watch Dogs has higher shadow quality, higher resolution, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

          PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

          PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

          PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

          PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

          Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

          Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

          Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

          Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

          “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

          Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

          PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

          Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

          The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

          Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

          Ryse is a 900p, 25 fps average, QTE corridor brawler with CG movie cutscenes in comparison.

          PS4 has plenty of room for optimization in terms of GPGPU, hUMA/HSA-like features, and unified memory.

          Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, TLOU Remastered, more.

          The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog or Santa Monica Studios game will trump Ryse’s visuals while running at a higher resolution and framerate.

          Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will remain ahead in graphics performance.

          If devs claim Destiny is “1080p 30 fps” on both, PS4 will still have a higher average framerate and/or better visual effects (AA, shadows, particles, etc.), or PS4’s stronger hardware isn’t being pushed.

          • truthx7

            Big rant over no clear understanding of the way these new consoles opperate.One look at the mother board will show you how complex the x1 is over the ps4.Right now ps4 sdk is ahead of x1, there is no doubt.It’s not abrute force advantage, its sdk advantage.Dx12 will leapfrog the x1 to definative status.Oh…and one more thing, the 360 was more powerful than ps3, check your own argument for reference lol

          • demfax

            Stop drinking the misterxmedia kool-aid. You’re wrong. Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality. It’s going to be a very long generation for you.

            You know well you’d get laughed at and banned for your delusional nonsense on any tech forum like beyond3d. That’s why you slum around disqus and misterxmedia pretending down is up.

            PS3 was slightly more powerful than 360 when coded for properly. See Uncharted 3, God of War 3, and The Last of Us.

          • truthx7

            Then judging by your logic, xbox one is more powerful than ps4!!xbox 1 exclusives have the best next gen console graphics!!!I also wanted to mention that psn is trash and you know it.How is your infant-try of ponies doing lately?Are they disgruntled because x1 has the better exclusives.Good luck playing on your fake 50% more powah,It does nothing but lie lol.I look forward to seeing your comments in the near future.Let the Flame Wars Begin!!!!!!!!!!!!!!!!!

      • You are flat out wrong

        Flopzafailever trying his best again.

    • deeeez nutzz

      dude I have seen you on several different sites defending sony to the bitter end. get a fucking life. who even cares? the differences are so small

  • Madden 15 is bad

    Lol at everyone that switched to PS4 and are now rationalizing their decision.

    • demfax

      EA sports games aren’t well designed for either console. The only ones”rationalizing” are deranged microsoft shills who think Xbox is secretly more powerful.

  • hungryandrew

    Well Ea/Microsoft partnership, has mailed Pasta a nice check, for this report……………………………..

  • Keith.

    So the PS4 is outselling XBone 3:1, and EA is still developing lead on the less-powerful XBone because MS is stuffing their pockets with cash. We’ll see how well that strategy pays off for EA 3-4 years down the road, when The Show and NBA 2K are pushing the limits of the PS4.

    • truthx7

      You are brainwashed too.Where is the proof that xbox one is less powerful?The Xbox one has the best looking graphics.Quantum break and Ryse craps on any peestation 4 game. Do you even know why x1 3rd party games keep improving and peestation games stay the same?A dev clearly said that the software tools on x1 one are no good,and that they even haven’t even coded to the metal yet which gives it a full 2x performance boost over standard sdk.In other words,it doesn’t look good for sony.

      • cbfh778

        Agreed my brother…i started with ps4 and now im on xbox one. I assure you the games and the console are superior now. And from what i see microsoft is just getting started with perfecting this console and ps4 stands still in last gen. The september – december xbox one releases not only greatly outnumber ps4s releases they will put them to shame.

      • flander

        Agreed…xbox one already the better machine and microsoft still has another sdk update coming before the big hitters. Wait till the cloud games start coming…quantum, forza horizon 2, crackdown, halo 5 and then direct x12 hits. Microsoft just getting started perfecting xbox one. Ps4 is a last gen machine and standing still.

        • demfax

          Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

          If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

          Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

          Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

          Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

          Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

          “PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

          PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

          GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

          Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

          DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

          XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

          DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

          Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

          If a game runs 50+ FPS average it’s generally called “60 FPS”.

          Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

          PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

          Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

          Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

          PS4 version of Watch Dogs has higher shadow quality, higher resolution, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

          PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

          PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

          PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

          PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

          Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

          Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

          Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

          Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

          “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

          Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

          PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

          Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

          The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

          Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

          Ryse is a 900p, 25 fps average, QTE corridor brawler with CG movie cutscenes in comparison.

          PS4 has plenty of room for optimization in terms of GPGPU, hUMA/HSA-like features, and unified memory.

          Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, TLOU Remastered, more.

      • Iown You

        “Where is the proof that xbox one is less powerful?”

        Ever heard of technical specifications? Because if you can read, then certainly you can find them and see for yourself in cold hard factual numbers why the XB1 is considerably less powerful than the PS4 in a number of areas. It’s not debatable. Numbers are what they are.

        • truthx7

          Yes, I have.Again, you have no proof.Must I educate you that the xbox one cpu and gpu are clocked higher than the ps4.Do you also know that the memory bandwidth inside the apu is also faster? Well, time for you to dig a litte deeper,because you are only using cu vs cu comparison when in fact each cu in the xbox one is actually faster!!!!!!

      • Sean Murphy

        In the specs and the fact that multiple games have run at lower resolutions on the Xbox One than they did on the PS4(COD Ghosts, Battlefield 4, Watch_Dogs, even some cutscenes in Tomb Raider the Definitive Edition dropped to 900p on Xbox One, Thief)

    • Iown You

      PS4 is slaughtering the XBone in sales. MS is desperately paying people off just to get visibility at this point. So pathetic.

      With EA making CoachGlass available on PS4, maybe they’re seeing the light and realizing that this exclusive BS was a bad idea since the XBone isn’t selling.

      The XBone Madden bundle is going to fail miserably for two reasons:

      1. Nobody wants the XBone
      2. Madden is not a system seller and hasn’t been since, what, 2000? When the Madden ’01 dropped for the PS2?

      If a person bought an X-Bone, then they got X-Boned… right up the ass… at 30 frames per second, lol.

  • cnh68

    I would agree after playing quite a bit on both. The xbox one version is significantly better. Ps4 has been extremely dissapointing to me lately with inferior multiplats like this and ufc destiny, wolfenstein, psn down time, not having EA access, the killzone 1080p lie, a complete lack of great games, playstation now is being called a trainwreck by its own community. Not interested in spending my life savings on 20 year old games playing in 720 p with streaming lag ! I want EA access. Moving to xbox one next week.

  • You are flat out wrong

    I’ve just noticed the shadows are longer in the newer PS4 screenshot too.

  • Mike Heer
    • http://pastapadre.com/ pastapadre

      It always seems to be there in replay and cut scenes. Not always during gameplay however.

  • CCM

    Actually the PS4 just like the PS3 before it has plenty of options as far as changing the contrast, color vibrancy etc. Go to Settings>Sound and Screen>Video Output Settings: Here you can set the default resolution, RGB Range – which when set to FULL can offer deeper blacks and richer color – IF your TV can handle it. Y Pb/Cb Pr/Cr – which when set to FULL can also enhance your picture – most TV’s can handle this. And Deep Color should be set to Auto. Keep in mind on PS4 or PS3 usually changing to these settings will mean you’ll have to turn up your TV’s brightness for that video input as it will generally be too dark by default.

    The problem last generation is too many of these comparison sites like Lens of Truth or Digital Foundry DID NOT change the PS3’s video settings to optimal but rather left them at default which is why it was perceived that PS3’s colors were muted and blacks weren’t as black as the 360 but that is a fallacy.

  • Jack Barry

    I’m good with the PS4 version. The colors are pretty nice on PS4 and not as dulled out as I was afraid they’d be. But I also like the popped out colors on XBO. I like my videogames to have more color and brightness. Can’t go wrong with each this year.

  • You are flat out wrong’s mom

    looks like the 50% more power crawled back into microsoft :D

    • You are flat out wrong

      Looks like you’re another Xbot who can’t read.

    • demfax

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

      Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      “PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

      PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

      DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

      Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

      If a game runs 50+ FPS average it’s generally called “60 FPS”.

      Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

      PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

      Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

      PS4 version of Watch Dogs has higher shadow quality, higher resolution, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

      PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

      PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

      PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

      PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

      Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

      Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

      Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

      “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

      The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

      Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with CG movie cutscenes in comparison.

      PS4 has plenty of room for optimization in terms of GPGPU, hUMA/HSA-like features, and unified memory.

      Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, TLOU Remastered, more.

      All you have are worthless lies and fanboy hatred that accomplish nothing.

  • chaching

    Awwe look at all the members of the sony phony propaganda team scrambling below. Xbox one version looks and performs significantly better little ponies. Ps4 is an inferior indie box with weak game offerings, an embarrasing joke of an online service, an inferior UI, weak multimedia features, and a completely worthless playstation now service that would cost a small fortune to play 20 year old games at 720p with streaming lag. Ps4 is massively inferior to xbox one. Get used to these types of articles…developers are preferring xbox ones architecture now that microsoft has taught them the power of tiling development methods and the power of 300,000+ dedicated servers.

    • Jack Barry

      ^
      fanboy

      • chaching

        Absolutely & proud of it pony boy.

  • Chucksteak49

    Does anybody else have freezing issues on the xbox one when simming offline CFM? I like to build rosters, so I sim games, and it seems like every 20-30 minutes, while going through the menus and draft in CFM the game will freeze. It happened a lot last year and I figured they would have fixed this issue this year!

  • DLAROC

    I think you’re seeing more colors because the shadowing isn’t as good on the Xbox One as it is on Ps4. So you’re seeing less shadows and just more of the color that’s there.

    • http://pastapadre.com/ pastapadre

      Whatever the reason may be, its just an observation. I’m not saying the more dynamic look to the colors makes it better than the more muted look on the PS4. Just different.

    • strange people

      Oops meant for this guy….yeah you got it buddy ! And i say the ps4 has bland color display and a laughable online network. Pastapadre consider disabling comments on next article…the people are strange over their pieces of plastic.

      • demfax

        “Brighter/more vibrant colors” is the crushed blacks/contrast issue on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

        PSN is great quality already and Sony is investing more into it.

        Forzafailever you are lying, insane, and evil.

    • demfax

      “Brighter/more vibrant colors” is the crushed blacks/contrast issue
      on the Xbox that can be replicated by adjusting the contrast or
      sharpness on your display. Oversharpening and crushed blacks are a bad
      thing for visual quality.

  • strange people

    Yeah that must be it ! Wow you are smart.. Pastapadre – you may want to disable comments on your next article. These people are strange.

    • http://pastapadre.com/ pastapadre

      I don’t often do comparisons between the consoles, you can see why, some people get ultra-sensitive about it. I got a ton of questions asking me about differences between the two, I laid out the observations I had, and then those people went crazy lol.

  • Jack Barack

    I have both and have a different experience. My PS4 never had slowdown, but I did experience some slowdown on XBO. I think the controls on XBO are more rigid than PS4, where PS4 is more flexible for my tastes. I find the PS4 version slightly better because it plays better. The XBO is brighter. I don’t miss the rumble option as much. I think the PS4 version is clearly superior for my tastes and interests. I’ve experienced the opposite of what Pasta has written.

  • Find the Door

    The Xbox has more “color pop” because Microsoft forces their own color codec that pushes extra color information and crushes black levels to increase perceived contrast. This annoys any video purist like myself as it heavily compromises the accuracy and integrity of the image.

    This is a huge reason why I switched to Sony this generation.

    • Jack Barack

      technically your right, but the XB higher contrast imo makes the games look more colorful and nicer to look at. But PS4 has a better color scheme than PS3, whereas PS3 colors were a lot more dull compared to their 360 counterparts. In the case of Madden, the PS4 colors are done really nicely done, not dull at all and brite.

      • demfax

        You can replicate crushed blacks on any modern display by upping the contrast past reasonable levels.

  • Jessika S.

    When I said that the partnership was paying off I think it is when your talking about what Microsoft gets out of it but I completely agree with you in terms that you should push each hardware to where it can go. I think all the talk and the having to explain why something is 1080p and 60fps on one and 900p or less and 30fps on another became something of a problem for developers and for Microsoft.

    If you noticed this time around Microsoft has a deal with pretty much every developer, so I think you can look for parity in pretty much every game from now on.

    Remember this:
    http://www.giantbomb.com/forums/general-discussion-30/microsoft-demands-content-release-date-parity-for–511771/

  • Iown You

    What’s with the wall-o-text? Ever heard of a paragraph?

    Reading through that, there is an awful lot of horseshit.

    1. Wouldnt it cross your mind that a valuable comparison cant be made until well after xbox one releases in 29 markets next month ? Lets not be foolish”

    >Yes, let’s not be foolish. Wouldn’t it cross your mind that if XBone is already being slaughtered in the same markets Sony is also in that there is a reason for it? Like, people not wanting the XBone? Ever consider that?

    Being in more markets doesn’t automatically translate to better sales. It’s not that simple. Only a person lacking basic marketing education would think so…

    2. “You tout those sales playing indies, looking forward to maybe 1 release this year…driveclub…which cant even match forza 5s 1080p 60fps ?”

    >First of all, who gives a shit about DriveClub? I give even less of a shit about Forza. I don’t play racing games, and don’t tell me what I’m looking forward to. I know what games I want, and Sony has them. I have 15 games on my PS4 right now. There isn’t a single game on XBone I’d want to play for even 15 minutes besides maybe Ryse and that’s yet another 30 frames, 900p scaleback. XBone is a piece of shit. It can’t even handle its own exclusives, lol.

    3. “Tout sales as ps4 is losing exclusive developers to xbox one like insomniac and crystal dynamics because they prefer the power of xbox one and xbox live ?

    >No developer “prefers the power of XBOX one” that’s bullshit and you know it. The XBOX one is technologically inferior to the PS4. Do you think people can’t read technical specs? GTFOH with that.

    4. ” xbox one is partnering with companies like EA to bring fantastic value services exclusively to xbox one”

    >ROFLMMFAO!!! Yeah, you can enjoy your shitty EA Access, we don’t want that. 6 hours of Madden??? LOL!!! This guy is ridiculous.

    5. while your own community calls playstation now a “trainwreck” for its horrid pricing to play 20 year old games at 720 p with stream lag ?

    >I don’t give two shits about PS Now. Nobody is forced to use it. But FYI, it’s still in BETA. I doubt you even know what that means though.

    PS Now is a new service, but eventually it will be ironed out and it will be big. The entire industry is going digital next generation and Sony is at the forefront first. Along with that comes some bumps along the way.

    6. You my friend are a very foolish little pony ! Xbox one is superior to ps4 in every way accept your non comparable nonsensical sales.

    >Except, XBone is inferior in every technical category (fact, look it up), PS4 came out cheaper and has better game performance. But yeah, other than that, XBone is superior, lol. You’re a complete dumbass.

    7. You happy with a meaningless comparison and I happy with a superior system.

    >So you have a modern PC to game on? Because that’s the only way you’ll be “happy with a superior system”. The XBone is inferior to PS4, that is a technical fact. All of your pathetic schilling isn’t going to change that.

    • trash conceded

      Change your name to “I own a pice of trash” cause that what u got. The dude is right. 15 games ? I count 0 that are worth a damn on ps4. You dont give a shit about driveclub or playstation now ?? So you concede they are trash…so ps4 has no racing games at all ps4 fans and ps now is now declared trash is well. The rest not worth responding to…nice piece if trash pony fruit.

      • Iown You

        No, genius. I don’t care about DriveClub because I don’t play racing games. I said that before. That has nothing to do with the quality of a single racing game, it just means I don’t play them, smh.

        And I don’t care about PS Now because there is no game on the service yet that I really want, that doesn’t mean the service isn’t great. The service is new. What kind of a nut expects it to be perfect while it’s NEW and still in BETA??? That doesn’t mean it’s trash, but clearly you’re a moron and a simpleton-level conclusion is all you can muster.

        PS Now is the future because streaming games is the future, for better or worse. You remind me of the Blockbuster CEO who said streaming movies was a fad that would never work, so he rallied his company to NOT buy Netflix. Today, Netflix streaming is a GIANT. Blockbuster is out of business. Clearly, your thinking is just as genius as Blockbuster’s, lol.

        P.S. You’re the same guy using multiple accounts just to defend your shitty underpowered XBone. It’s sad that this is how low MS has taken you. I bet you’re even thumbing up your own comments, lol.

        • ryan

          Dont be angry…i had a ps4 too and sold it for xbox one. You will be a happier man…just admit you made a mistake and move on. Xbox ones superior game lineup features and online service will turn your frown upside down. Ps4 is indeed inferior to xbox one in every way !

          • Iown You

            Ryan, your post was dumb. No more response is needed.

            As an aside, I wonder how come we can’t register thumbs down anymore? I see we can select it, but it doesn’t ever seem to register a number like it used to.

          • http://pastapadre.com/ pastapadre

            Disqus did that several months ago. Apparently the thumbs down registers (so if I had the setting at say 5 of them to mute a comment or whatever it still would) but the number isn’t displayed. I preferred it the way it was before.

      • demfax

        All you have are worthless lies and fanboy hatred that accomplishes nothing.

        Stop spreading fanboy FUD, lies, and hate and get help. It’s not healthy to hate pieces of plastic and people who like playing video games on them.

        You are sick in the head and need mental help, forzafailever.

  • Khadeem

    I think the most impo important thing we remember is that no matter what system the game is on, it is broke as hell.

  • jason

    These xbox v ps4 flame wars are hilarious….Microsoft is a software company,,,sony makes tvs and crab..people make comments their fancy pc are the way to go..funny thing is their paying micosoft to run them too! Windows uses directx to run them pc games,,i dont care who has the better hardware ,,doesnt mean much with a crab os running on awsome hardware,,will see who does better the tv company or the software company.

  • demfax

    Right now PS4 ~10 million, Wii U ~7 million, Xbox One ~5 million sold to consumers.

    Xbox One sold 197k in June NPD, down to 131k in July NPD. August NPD doesn’t look good either. The $400 SKU was only a temporary bump so far. The “boost in sales” is over already. There’s no more ‘a faster rate’.

    Tier 2 countries will do very little for Xbox sales. An extra 5-15% a month at most after the launch month. Xbox has almost no presence outside of the 13 countries they already launched in. The global picture is accurate as-is.

    The 13 countries Xbox One already launched in account for 85-90% of 360 sales. The remaining markets are tiny and PS3/PS4 dominated. Most unlaunched European countries already have stacks of grey market Xboxes.

    PS4 will still be outselling Xbox by 2:1 globally by the end of 2014.

    PS4 is keeping its 1st place in global sales. Xbox is a weak global brand outside of US and UK and it can’t even take those. In European countries like Germany PS4 is outselling Xbox 3:1.

    PS4 will still be outselling Xbox 2:1 globally by the end of 2014.

    Xbox does not have access to all of MS’s money, they’re given a budget by shareholders and expected to turn a profit. MS shareholders aren’t going to throw endless billions into the Xbox brand that shows little or no sign of turning a profit. Which is why Xbox recently laid off 20 Rare staff, the TV studio, Xbox Europe staff, and other Xbox staff despite MS having “a lot of money”.

    With twice the marketshare big PS4 franchises have a good chance of outselling Halo games this gen.

    PS4 is already making Sony a profit, the games division posted a profit last quarter. Xbox is a net loss. PS4 will be far more profitable for Sony than XB1 will be for MS.

    XB1 is currently ahead of 360 time adjusted, but the last 5-6 months it’s been selling less than 360 month-to-month. In other words, unless XB1 sales increase, it will fall under 360 time adjusted. 360 was supply constrained in its 1st year and XB1 is still struggling to stay ahead.

    They need a serious momentum boost to keep ahead of 360, they’re still in 3rd place behind Wii U, and even Wii U has been outselling XB1 the last few months in global sales.

    XB1 won’t “become irrelevant” or lose 3rd party support, but it’s in danger of ending up selling less than the 360 did and possibly less than the Wii U in total sales. Xbox is not in 2nd right now, it’s in 3rd. Behind the Wii U.

    Xbox is no longer the “2nd fastest selling console”, it’s now the 4th, under PS4, Wii, and PS2, and at the rate it’s selling recently it will fall under other systems.

    Everything you said is wrong or will end up being wrong.

    You are WRONG, lying, and evil. All you have are worthless lies and fanboy hatred that accomplish nothing.

    http://www.listwar.com

    PS4 has many great games that gamers love. That’s why it’s 10+ million in sales and growing. Sony’s large number of well funded 1st parties will ensure PS4 has a ton of great AAA exclusives, as many or more than PS3.

    PS4/Sony exclusives Jun-Dec: The Last of Us Remastered, Driveclub, LittleBigPlanet 3, Infamous: First Light, Samurai Warriors 4, Natural Doctrine, Guilty Gear Xrd, Singstar, and lots of indies (Resogun DLC, Counterspy, Hohokum, Velocity 2X, etc.).

    PS4/Sony exclusives 2015 (announced): Bloodborne, The Order, Ratchet & Clank Remastered, Uncharted 4, Let It Die, Deep Down, and lots of indies.

    PS4 has 35+ AAA games from July to December 2014. Most of those are multiplatform but there’s no shortage of AAA games for PS4 owners.

    PS4 games rated 73+ on Metacritic not on XB1: Final Fantasy XIV, Resogun, Transistor, MLB 14, Injustice, Trine 2: Complete Story, TowerFall Ascension, Infamous 2nd Son, Don’t Starve, flower, War Thunder, DC Universe Online, Dead Nation, Dynasty Warriors 8, MotoGP 14, Oddworld: Abe’s Oddysee, TLOU Remastered, The Swapper, Stick It To The Man, ZEN Pinball 2, Star Wars Pinball, The Pinball Arcade, Pure Pool, Fez, Rogue Legacy, Sound Shapes, Sportsfriends, PixelJunk Shooter Ultimate, SteamWorld Dig, Awesomenauts Assemble, Titan Attacks, Killzone: Shadow Fall, Escape Plan, Outlast: Whistleblower, Hohokum.

    1st/2nd party studios include Japan Studio, Polyphony Digital, Naughty Dog, SCE Bend, SCE San Diego, SCE Santa Monica, Sucker Punch, Pixel Opus, Evolution Studios, Guerrilla Games, Guerrilla Cambridge, SCE London, Media Molecule, Ready at Dawn, Quantic Dream, etc.

    Sony’s largest 1st party studios like Naughty Dog, Guerilla Games, and Santa Monica are working on unrevealed AAA games. Expect big 1st party AAA reveals in the future. Sony’s 1st parties are well funded and the games division is making a profit.

    Sony showed the following games at Gamescom 2014:

    Sony exclusives: The Tomorrow Children, Until Dawn, Tearaway Unfolded, Alienation, WiLD, Rime, DriveClub, The Order: 1886, Bloodborne, LittleBigPlanet 3

    Timed console exclusives: Dreamfall Chapters, HellBlade, The Vanishing Of Ethan Carter, Volume, HollowPoint, Runemaster, Nom Nom Galaxy, Pix the Cat, Papers Please, In Space We Brawl, Ether One, Qube 2, Snow

    Multiplatform games: Silent Hills (P.T. playable teaser), FarCry 4, Destiny, Shadow Of Mordor

    PS4 has a steady stream of games all year. According to Listwar it’s now 110 PS4 games to 65 XB1 games. The fact is PS4 has nearly twice as many games as XB1, and many of those are rated 73+ on Metacritic.

    PS4 is selling on price/performance, better PR and global appeal, long term 1st party support, large number of 1st party studios, more total games and dev support including Japanese and indie devs, wider variety of games, improved PSN since the PS3 days, and PS+ value. It’s seen as the best console for multiplatform games.

    http://www.dualshockers.com/2014/07/31/sony-gives-more-info-on-psn-investment-and-online-revenues-ps4-sales-timing-in-china-still-undecided/

    http://www.dualshockers.com/2014/05/24/sonys-kaz-hirai-details-the-future-strategy-for-playstation-promises-mindset-changes-and-investment/

    Sony is investing more in PSN servers.

    There is very little you can do to prevent a DDOS other than buying a lot more servers to handle excess load. That is why huge companies like Blizzard, Twitch, and Riot Games keep getting DDOSed despite all their efforts and server capacity.

    http://en.wikipedia.org/wiki/DDoS_mitigation

    DDOS is NOT a hack, they are NOT hackers. PSN did NOT get hacked.

    You’re so ignorant you can’t even tell that DDOS isn’t a “security” issue.

    Battlenet, Riot Games, and Twitch all went down to the same DDOSers. It’s not security, MS just has a ton of underutilized servers to handle the extra DDOS load. Partly due to the fact that half as many Xboxes have sold as PS4s.

    PSNow will be useful for streaming PS4 games.

    PS4 is getting more 3rd party and total developer support, not less.

    All you have are worthless lies and fanboy hatred that accomplishes nothing.

  • http://pastapadre.com/ pastapadre

    Controller vibrates yes, but not the actual triggers. It’s just a cool little feature on the XB1 controller while PS4 controller has the touch pad (not really used by Madden other than to call timeouts) and share button.

  • http://gomadden.com GoMadden

    I hope the Xbox One updates its base controller design in the future. The Xbox One controller is superior to the 360’s in a lot of ways, but its triggers are frankly painful and the controller itself is incredibly loud.

  • demfax

    The lens flare thing is probably a bug, it shows up on replays on PS4.

  • Just like your version

    I have Xbox One and PS4, just like I had 360 and PS3. I played all cross platform games on the 360, they just looked and ran better to me. I bought the Xbox one first, with madden, on launch day. Sure, it was basically a ramped up last-Gen game, but better than the 360 that I upgraded my copy from for $10. I hadn’t planned on getting a P4 for a few months, til cross platform games that I wanted to play were doing better on PS4. Also, I really like the ds4, couldn’t stand the ds3. Anyway, I noticed a pretty massive difference in COD, so I spring for madden digitally on ps4. I noticed the flatter colors in THAT game on p4, but it looked a lot more realistic and smooth around the edges. Also, the replays were almost blurry or downscaled looking to a degree on the Xbox one version. So I decided to go p4 w madden 15, I’m sure its the same deal. I pro calibrate my set and I want the most realistic image. You could say I was a Xbox fan boy once, but sony is doing great things right now for gamers and ms is following suit. Just be happy they are at each others throats to the point where gamers are winning for once. With differences so slight (I was switching between the two to notice), just be happy you have next gem. Btw, 2K had no noticeable difference and had more weird bugs on the ps4, so Xbox one is my system of choice for that.

  • truthx7

    No, but if u wnt me to tok down to yor level I cood do that too.YOU ARE BEANEATH ME.Get an iq of over 100 and then we can have a real conversation.

  • Komentra

    Here’s a tl;dr: The Xbox One version has a sun glare.

  • Alfred T. Taylor

    Great review… I appreciate your opening paragraph because I have the identical story and feeling. I really did enjoy playing my xb1 version of madden but ended up spending more time with the ps4 version due to the fact that very few games gave me a reason to even touch the xb1 so to keep with video game flow, I just stuck with ps4. Thank you for this insightful article.

  • Alfred T. Taylor

    Offline Sim Preseason: Xbox One (1:04), PS4 (1:34)
    Offline Sim to Next Season: Xbox One (7:06), PS4 (10:01)
    You just made me a fan for granting me this kind of information…
    That’s Big! 3 minute difference on the offline sim… wow…

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