Released in 2014, The Golf Club is one of the recent successes from independent studios trying to reach a sports gaming audience. Though somewhat lacking in the overall feature set and absent any licenses the game was well-received for its realistic gameplay, impressive course creator, and admirable post-release support.
Today developer HB Studios announced The Golf Club 2 to have a targeted release in early 2017, along with a debut trailer and feature expectations.
We’ve moved the game to Unity 5, this although not a Wow back of box feature, it means lots of great things for all areas of the game.
We’ve got a huge player creator, where Player Features, Clothing, Clubs and Gear will all be customizable. It’s almost limitless with millions upon millions of combinations to get your avatar looking just as you want him or her to.
These are only places where you and your friends can hang out and play against each other in tournaments but huge public clubs. (All currency referred to is GAME CURRENCY, not real money)
Societies will have club captains that will design out seasons with entry restrictions, prize money and major tournaments
Tournament and society entry can be restricted by entrance fees and handicap ratings.
Societies will have their own bank balance so they can choose their own clubhouse. The richer the clubs the grander the clubhouse. The luxury of a plush club the status that comes with that needs to be earned to get there
Major Tournaments – Using club size and popularity crowds will turn up for the clubs majors. The bigger the club, the bigger the crowds. The HUD will become more TV like and the commentary will also add to the occasion
Players will also be able to play away a more singular game against AI. Using offline societies and AI players to earn money and work your way through the challenges of increasing difficulty. All money earned here can be transferred to your online career, so it’s well worth taking part.
You’ll be able to now design courses with multi-level water, crowd placement, lots of new stuff to place as well as lots of new tools to make life easier for the designers out there.
Swing – we’re currently looking at a 3 level swing mechanic. The easy level will very much be based off of what we have now, but with tempo added and a distance reduction, Hard will be very punishing if in any way off centre and the tempo isn’t correct but when it’s good you will get a considerably further distance. Doing this gives us the variation we want, the difficulty some want and brings in the actual point of multiple tees.
Practice Swing – You’ll now be able to take practice swings.
HUD Numbering and Shot Shaper – These will be rounded giving you less ability to dial a distance while working on the Shot Shaper to make it much harder when trying to dial in distances.
We have a full driving range, putting green and Chipping green. This is a full sandbox mode, giving you the ability to go out there and improve any part of your game
We’ve invested heavily in the character this time out, getting full photogrammetry scans of people and clothing to make your player look as realistic as possible.
We’ve also invested in a huge array of motion capture from two brand new golf pros. Well not only have a lot of great new shot animations but lots of post and pre shot stuff as well.
Full specular effects on everything on your course, this makes it look even more realistic than it did before.
We won’t be adding a traditional lobby, but we will be improving live multiplayer extensively. We’ll be adding more game modes and the ability to play non friends.