NBA Playgrounds – Review and Podcast

Posted May 13th, 2017 at 12:15 pm

Arcade-style sports games have been making a resurgence as of late thanks to independent developers, but now for the first time one of them even has the backing of a professional league. NBA Playgrounds released this last week for just $20 with full league licensing and a deep roster of current players and legends, and it comes from Saber Interactive, a studio that has never before worked on a sports game.

The full review of the game has just gone up at Sporting News, explaining how it’s fun in bursts but may not have long-lasting appeal. For even more on NBA Playgrounds, the panel for this episode of the Press Row Podcast discuss the the aspects of that have been executed well, the flaws that have been identified in gameplay and design, and improvements that could be made in post-release support and for a potential sequel.

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  • MoneyMayweather

    I bought two copies one for PS4 and xbox one.

    the xbox version gave me shittier players than the PS4 one. in my initial packs opening.

  • J.D. The Horseman

    Don’t Care what anybody says. I played in NBA SHOWTIME tournaments and this game has a balance unseen since then. Yeah keep shooting 3s, but one I get that 2x dunk/ 3x three pointers it’s over. Love it so far even though there is a lot of rage quitters/ switchers. (PC version

    • MoneyMayweather

      I’ll dunk on you with De Andre Jordan how about that?

      • J.D. The Horseman

        Lol I’m right here..

        • ClubSteve

          cash him outside…

  • Jeff

    Does anyone have issues with the alley oops i hold r2 and it takes forever for the guy to jump

  • ClubSteve

    bought it day one as well….it’s no NBA jam but the stamina aspect is interesting. gives you a different strategy for the game. shot timing is a factor normally reserved for simulation games, maybe a shot meter would have been better. no roster editing or create-a-player but i do like pairing different players from different teams. card collecting (for an arcade game?) should have been reserved for legends only. unlocking players would have been much better if you wanted a specific player. or maybe getting stubs for playing the game and buying your desired player. hoping the future DLC and patches will help make this game better.

    • SockfulOfNickels

      It would have been nice if you could trade in your doubles for in-game currency like Overwatch does, and use that currency to unlock specific players, rather than just getting 100 XP for the doubles.

      • ClubSteve


  • MoneyMayweather

    the online play is literally hilarious.

    Unless you’re opponent gets the Lottery pick for unlimited turbo it’s fun as hell.