Press Row Podcast: Madden NFL 18 Review Roundtable

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Posted August 25th, 2017 at 5:30 pm

The sports-gaming season is now underway with the release of Madden NFL 18, and following the initial impressions show last week we’re back with a panel to break down many aspects of the game in a supersized two hour episode!

Longshot story mode, Franchise mode, gameplay, MUT Squads, and more are covered in-depth, with the discussion later ending on some thoughts regarding the way the Madden and sports titles in general are poorly covered by gaming media and the way marketing strategies are being shifted towards “influencers” over websites.

Check out the podcast through iTunes for iOS, on Android with the Stitcher app, or with Pocket Casts on iOS, Android, and Windows. The show can also now be found on the recently launched Google Play Music for podcasts. Subscribe and review to help support the show! You can also listen with the streaming player below.

  • WilsonRamos

    Have to admit madden is a lot better than I thought

    • SockfulOfNickels

      Same here. I mainly got it to play with my buddies and do some MUT but I can’t believe what an improvement there is in gameplay this year. I never thought they would make such a big leap by implementing Frostbite after what I considered a failure with FIFA last year. Now I am very curious about FIFA this year and look forward to the EA Access trial. Great job EA, and I don’t say that often.

      • Tazdevil20

        You realize that NONE of the Frostbite stuff was used for gameplay right? It’s strictly visual. Graphics only. They are not using the frostbite physics or anything.

        • SockfulOfNickels

          I didn’t realize that, the locomotion and everything feels so, so different to me this year I assumed it had to do with a new engine.

          • Tazdevil20

            Yeah, this year it is only for aesthetics. They did not use any of the other offerings from the engine.

  • Keith.

    Thanks to Greg for asking the question about the “tiered” launch of Madden, and thanks to Pasta for reading it, near the end of the podcast.

    Releasing the game early for an extra $20, and making your regular customers (who still pay $60) wait a week and a half to play, is a terrible, anti-consumer practice that should’ve been loudly criticized as soon as it was announced, but instead EA was largely given a free pass on this lousy business practice by the media. Shame on you for resorting to this new low, EA. Hopefully it ends up backfiring.

    Anyways, good question, Greg. Wish more consumers like you spoke up, because at the end of the day we’re the ones taking it up the $&% with this stuff.

    • SockfulOfNickels

      This is a very good point. I can’t believe how little has been made of them making people pay a premium to get the game on its launch day. This is not the same as 2K offering early play for preorder, they still had the base game available on its true launch day. EA always at the front of sketchy practices, I will never forget the debacle of the Tiger Woods hiding courses needed in career mode behind a pay wall.