
Details on items that have been fixed with the second patch for Madden 09 are the topic of a brand new blog posted by producer Ian Cummings on the Madden 09 website. Included are the disconnects that have been plaguing online, franchise progression, fixed exploits including the WR Direct Snap and Deep Ball glitches, field degradation, and gameplay improvements. Most of the gripes consumers have had with the game look as though they’ll be addressed in the coming patch. Not sure there is much more you can ask for out of this.
The work on the patch has been completed and is being submitted to MS and Sony on Tuesday. This puts the time frame to expect it to arrive still at least a few weeks out. Continue on to read the full list of issues and workarounds.
1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.
It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the rest of the items, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.
And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.
September 16, 2008 at 2:47 pm
I’ve lucked out and never had it freeze, but then again i don’t play it that much, since it’s broken.
I don’t think the patch has been implemented, still no field degredation and the AI isn’t waiting for defensive adjustments.
False alarm people
September 17, 2008 at 5:48 pm
I’m glad they’re fixing the game hopefully the franchise will be taken care of I personally play franchise mode more than anything, I have yet to finish a full franchise or even get to year 2 or 3 non the less….I don’t understand why you would say “There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. “People won’t buy next year’s game if they keep getting screwed with glitches. Take care of this year’s madden as a whole then improve on the COMPLETE WORKING GAME!! GOTTA CRAWL BEFORE YOU WALK!!!!
September 17, 2008 at 7:05 pm
when is this going to come out it has been three weeks since they anounced it and they said it would be out within three weeks….
September 17, 2008 at 8:03 pm
If its not out by Friday I’ll start to get pissed
September 18, 2008 at 1:21 pm
So when is Madden going to allow players to play any position through the depth
chart like in Madden 2004 instead of changing there position before the game to allow them to play the position you would like to see them play. I like that option however, its just that I should be able to have Brad Smith play QB and WR in the same game.
September 18, 2008 at 7:12 pm
Patch update.
A Dev. on EA’s site is saying 50/50 it’ll be out sometime friday (tomorrow) night
September 18, 2008 at 11:38 pm
Postion changes in franchise would be nice. Especially after importing players from NCAA 09. We all know Pat White will be a WR so let me change him to a WR
September 19, 2008 at 8:12 am
NOT OUT YET!
September 19, 2008 at 8:58 am
Ya as a buc fan, moving Gaines Adams to ROLB when Derrick Brooks retires after the first season would be very nice. It’s not that hard either, EA must purposely be not including that feature for some reason.
September 19, 2008 at 10:15 am
Im pretty sure you can do position changes in franchise mode… I usually sign John Lynch to a 1 year deal and change him to a SS… That brings his OVR to a 96, then ill play through week 5 and if he does good i keep him, if not i trade him for a draft pick.
September 19, 2008 at 3:20 pm
Supposedly the patch is coming tonight at 2AM
http://forums.ea.com/mboards/thread.jspa?threadID=437447&tstart=0
September 19, 2008 at 6:44 pm
Hey pasta, ummm this is probably a very dumb and obvious question but…..whats your gamertag??lol…..seriously though
September 19, 2008 at 6:46 pm
Too bad they didn’t fix the ROBO quarterbacking issues
September 19, 2008 at 8:41 pm
bad news the patch will be out monday and the rosters will be out 2nite or tomorrow
September 19, 2008 at 9:14 pm
Why can’t lob it deep? not even with a Superstar wr.
September 19, 2008 at 10:30 pm
[quote comment="37177"]Why can’t lob it deep? not even with a Superstar wr.[/quote]
Because of cheesers. Which I get that feeling off of you.
September 20, 2008 at 10:25 am
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
Somebody please explain to me why didnt EA just make it a penalty when you pass after you cross the LOS… FREAKING AMAZING!!!!! SMH
September 20, 2008 at 1:08 pm
hey pasta, i tried to get the roster update and it wont load up. will you mail me back tellin me how to fix it ?
September 20, 2008 at 4:13 pm
or message me back here
September 20, 2008 at 9:07 pm
Ok so I have a question I live in an area where I dnt have acess to highspeed net but I still want the updates or patches or whatever they are, would I have to go to a friends house and hook my ps3 up to there net? There is no way I can download the patches from a pc and transfer it to my ps3?
September 21, 2008 at 7:28 am
do anybody know how to download the patch on 360
September 21, 2008 at 7:52 am
now if only we can edit players on other teams in francise mode
September 22, 2008 at 2:24 pm
How do you get the second madden patch.. and whats the version of the patch called.
September 22, 2008 at 5:11 pm
Any word in wether the in game freezing bug has been fxed…in know it not my madden as others have had this problem it gets so annoying
September 22, 2008 at 6:13 pm
what if u dont have an xboxlive and u want to download the patch two because my madden 09 has been freezing??? can i just tell my friend who has an xbox 360 to download it and when i play it on my xbox 360 the second patch will be in it, i mean like when ima be playing it the things that patch 2 has will be in it???
September 22, 2008 at 6:58 pm
Can someone address that fact that a WR can run out of bounds and then come back in to make a catch. It happens to me at least once a game. The official rule is if he WR steps out of bounds he is illegal.
September 22, 2008 at 7:20 pm
Can someone please tell me the version number for the 2nd patch???????? 1.10 ????
September 23, 2008 at 4:15 am
patch is out for 360!!!
i just downloaded it this morning
September 23, 2008 at 6:21 am
will these changes apply to my franchise i already have started?
September 23, 2008 at 9:02 am
patch did not fx the freezing in my season..the wildcard still freezes
September 23, 2008 at 9:24 am
aight i take that back..patch works but in my case i have to restart my season cuz it freezes still in the one i already had started…BS
September 23, 2008 at 9:47 am
Is the patch for 360 definitely out? Does it fix the progression/regression problem for franchise? Thanks in advance.
September 23, 2008 at 9:58 am
yea it does. everything that patch supposed to fix it did..yall can start your franchises but if you already have one started and our stuck cuz of freezing you are screwed..well atleast i was..i had to restart mine but now it works perfect
September 23, 2008 at 10:07 am
Thanks for the feedback. So if my frachise never froze before, I should be good to continue?
September 23, 2008 at 10:23 am
yea..mine didnt freeze till i hit the wildcard..and then i couldnt get past that point..but i made a new one with the patch and im fine
September 23, 2008 at 10:51 pm
madden needs a lot of help …listen up …
1. man to man coverage does not work , i used any top cornerback and my friend used a very low rated receiver and he was catching every ball thrown to him as if my cornerback wasnt even there.
– solution …make the top corners very good , i dont mean they should intercept every pass but at least they should be able to deflect a lot of passes so teams dont go on their side…
2. Zone coverage on all madden is too unreal. Players are scared to throw a ball in a loose zone knowing that zone will close up real quick with defenders all over, but the part i hate the most is the INTERCEPTIONS are way too high for online play since we cant touch the sliders online .
solution– lower the ints and stop with the extra defenders flying from everywhere as soon a ball is thrown .
October 2, 2008 at 12:41 pm
Pasta,
Any word on a release date for the “Sim Madden Gamer DLC” or has it been abandoned. I am jacked to adjust the sliders for the CPU, it plays so unrealistically at times. I downloaded the patch but the CPU QB still releases the ball like hot ligtning when there is pocket pressure and makes the play. You would think in the face of such a rush their composure would take a hit or at least register a sack. Also I am very interested in Joining a league with dedicated players if anyone is in one and looking for solid competition without the cheese send an invite to Vegaskingpin. I do have to agree with the pissed off guy and everyone using the cowboys online. Romo = Rollout and 100% pass completions and I’ve tried everything to stop this. I attempted to solve this problem using the Practice game mode and different defensive shemes but that was a waste since CPU hardly ever rolls out. Any advice would be appreciated. Does anyone know first hand whether Playbook design in Head Coach 09 transfers to Madden 09 and whether it is worth picking up? I like to tinker with Defensive schemes. Not a fan of the Default Zone coverages shipped with game. Thanks in advance for any response.
October 3, 2008 at 10:43 am
I have a 360 elite and my madden only froze once with online play. After the update my current franchise edited players did not progress nor did my created players. In order to get them to progress I had not only to start my franchise over, but I had to create a new roster file with the edited and created players- the previous roster file did not progress. Luckily I noticed this when I first started and never played outside of preseason. I also backed up the roster update with the 53 man roster to serve as my base roster.
Hope this helps for the franchise fanatics like myself.