NBA 2K10 Patch Details

by pastapadre
Posted October 20th, 2009 at 5:45 pm

nba2k101020a

2K Sports has announced the details of the first patch that is coming for NBA 2K10. With fundamental flaws such as poor framerate, online play still not even completely functional, and glitches in My Player mode this is a highly anticipated patch.

The effectiveness of the patch will have to be evaluated after it is out because this is an extremely significant list. Having such core issues as concerns and expecting they will all have been addressed in two weeks time seems improbable. Patches for previous releases such as NBA 2K9 and the MLB 2K franchise which attempted to correct framerate and online problems have not been completely successful.

Given that the patch will need to go through certification with MS and Sony after it is completed it is going to be at least two weeks and likely longer until it can be expected to arrive. Continue on for the full patch list.

GENERAL

  • Improved game performance in all arenas and camera angles.
  • Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
  • Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
  • Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.
  • Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
  • Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
  • In-game saves should now load up correctly in the Playoffs game mode.
  • Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
  • Games played in the NBA D-League should now have appropriate sized crowds.
  • Fixed a slowdown issue during stoppages of play with created teams.
  • Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

GAMEPLAY

  • Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
  • Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
  • Plays will no longer break when the user strays slightly from the intended path.
  • Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
  • Assists should now only be credited to the passer at appropriate times.
  • Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
  • The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
  • Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
  • CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
  • CPU players should now be more aware of being called for 3 second violations.
  • Defensive assist is now turned off when the ball is not in play.
  • The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
  • Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
  • Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
  • Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
  • Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
  • Fixed an issue where the user was unable to give certain players their player-specific animation packages.
  • Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
  • Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
  • The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
  • Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.
  • A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

PRESENTATION

  • During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct gameplay.
  • Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
  • Blank overlays should no longer quickly appear/disappear during gameplay.

ONLINE

  • Improved performance and stability for all online game types.
  • Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
  • Ranked game difficulty has been changed to SuperStar for Team-Up games.
  • Removed the spotlights for online play only to improve performance during stoppages of play.
  • Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
  • Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
  • Fixed a hang that would sometimes occur when making substitutions during an online Association game.
  • Fatigue should now behave as expected during private Team-Up games.
  • Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
  • Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
  • Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
  • Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
  • Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
  • Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
  • Addressed an issue where completed ranked games would sometimes not report the results to the server.

MY PLAYER

  • Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
  • Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
  • The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
  • Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
  • Fixed a rare case that would cause a hang during the offseason following a My Player season.
  • Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
  • The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

ASSOCIATION

  • The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
  • Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
  • Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
  • Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
  • Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
  • 10-day contracts should now work in year 2 and beyond.
  • Lower rated players should now be more accepting of the ‘Role Player’ role.
  • Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
  • Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
  • Users should no longer have an obstructed view of the court when performing Development Drills.
  • Users should no longer be able to see the overall rating of players during the NBA Draft.
  • Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
  • TT15
    awesome. im so excited to check it out.
  • john
    im excited for my player update
  • Haape
    That is a disgusting list. Ive had some games that needed patches but I cant believe this game released in this condition.
  • why
    why do you give him negative feedback, he's right.. this what the gaming community has come to - they just really don't care, put it out.. make the cash... do they even test games anymore, with a list like this it's hard to belive - how does a game come out and you cant even play xbl games... seriously come on people
  • Poop
    With sports games, they have to release at a certain point in the season no matter what. I'm not surprised this game had all of these problems.
  • rutgers1
    true that haape
  • FadeEmAll
    yeah man i agree. same with Madden and that wack ass online franchise they made....
  • Bee Rockwell
    100% agree. This isn't a patch, it's a mad dash to try and, I don't know, compete.

    NCAA Basketball 10 keeps looking like "THE" basketball game this year, which is crazy.
  • dude
    lol at NCAA basketball
  • Pretty extensive list. Had to take a break from reading it. People may complain that this game is broken, but remember, 10 years ago once a game was released, there wasn't a thing called "patches" for console gaming.
  • Exactly, great point. Both LIVE and 2K need patches, but what would people do if there were no patches?
  • The companies would probably take less risk, we'd see less improvements. Maybe cleaner games because of the reduced risks taken but the potential for fun or innovation would be reduced.
  • Good, hopefully this will make the game playable. So disappointed in this year's glitches and bugs. Especially since I've been playing it since 2k3 and 2k9 was the best Bball game I've ever played.
  • lJiAmEs
    too late. MW2 will be out by then. i should have known better then to think id get to play a finished 2k10 in the first month. tried so many times online and still doesnt work.
  • ben kent
    Didn't see it listed, but I hope they fix the non responsive crowd. Complete silence on turnovers, and sometimes after dunks r other key shots. Its amazing this game shipped with so many issues, a very good game at the core but its frustrating that they recognized this laundry list of issues and still managed to put it out and were willing to face the backlash. Hope the patch fixes the game so I can finally start my season
  • NELL86
    too late got live now and been happy ever since
  • rutgers1
    sorry to hear that
  • bmgoff11
    dont know why u sorry to hear that live is a better game
  • Mike B
    You a lie. Live sucks to me.
  • TreyIM2
    Yup, Live 10 is a better game, imo, as well. 2K10 has gotten away with being mostly great icing and decent cake with Live dropping the ball for so long but now that Live has come up with good icing and pretty damn good cake, to boot, I can't even stomach with 2K10 is. It's STILL the same game which is beyond tired to me, at this point.
    I played the retail version first in a Best Buy and literally wanted to vomit then the demo came out for the PS3 and I tried to play it - Yak everywhere. I even tried once more, last night. Couldn't do it. Now that Live 10 has the goods all the way through, I have retired my NBA2K days.
  • slightly stoopid
    nah.., NBA live sucks.. it'S so gay. 2k is better than ever.
  • EZ1
    just read that they are taking out how you can change quarter length in my player. that if you have draft combine and want a different quarter length you better do it before the patch. i hoped they would make it so you could change it not make it so that you couldnt.
  • This has to be one of the most anticipated patches for me in awhile. The last one was for SVR 09 to fix Carrer mode so I can add points and shit but they never came out with it so I just traded in the game. I don't wanna do the same with this game.
  • Pouley
    i also have trouble believing they fixed this much so fast. they spent all year and had all those problems but could get them right in 2 weeks i dont buy it
  • Well they've probably been working on the patch well before the game was released. Remember sometimes these games are submitted to MS/Sony a month or so before the actual release date. So I'm guessing they've been working on this patch over the last 6 weeks or so.
  • soooooooooooo will there be lobbies
  • Pouley
    i have no problem with patches but there is a difference in putting out a patch to fix a game like this or putting out a patch to make a game better.
  • WOW! That is a pretty exhaustive list o.0 Are they sure they didn't release a beta version of the game on release date??
  • guest
    does this mean we also will get to change minutes on my player didnt see that listed?
  • guest
    only if u got DC, which is crap coz im in Australia and they didnt released it here
  • Sounds like they are going to block the ability to change minutes. They want everyone playing 5 minutes for whatever reason. That would be okay if the simulated games didn't use 12 minutes.
  • Blake
    I don't have a problem with playing 5 min, but everybody on my team(including my player) is unhappy about their low minutes and want to be traded. it's a little annoying.
  • Ronnie
    I really hope that the "hang" fix in the my player off-season includes the game freezing your system at the start of year 2. I have two different players and this has happened to both. It's quite frustrating. I think that mode has the potential to be the best "career" mode out of any of the sports games I've played. Gotta be able to make it past year one though.
  • hawkeye4077
    This is what we, the consumer, are going to keep on getting until we wisen up and stop pre-ordering and buying games upon release. It's beyond getting, it's gotten ridiculous that these games (sports) are released with so many problems. Many of these problems are so blatant that you wonder how they get passed paid professionals and discovered as soon as you pop in the game. I haven't purchased any of the NBA games because I knew that there would be a patch for both and quite frankly the videos that I've seen of both aren't impressive.

    I got on youtube and checked out 4th quarter gameplay action and just as in the past, the CPU ai is terrible when it comes to playing situational basketball. I saw clips where the CPU was trailing by two and three scores with less than a minute and they're walking the ball up court letting precious seconds tick away without a care in the world. How the hell can anyone play a franchise with this flaw? Both games I saw the same problem and no mention of this is made in any patches, so I would have to assume that it won't be addressed. All you have is a game that is only playable online, oh wait, no it's not, at least not until they release a patch for that....Terrible! And we're still waiting for Madden's what? 8th patch to come out.
  • nice patch, now there's a company who cares about their customers!! nice work 2k! ( i know most of these issues should have never been there, but atleast they care enough to admit and correct errors)
  • Yet the Live developers had a patch in place, put it on hold to get customer feedback to see if they can address more issues.
  • dude
    2k rulz bro - lol
  • amountstax4
    Thats not the impression i got. My impression was that they didn't care about giving their costumers a good product and took the approach of "oh we'll just patch these problems later, they'll wait". Seems to be a big F.U. we got your money already to me.
  • scribe
    you sure you don't work for them with that comment
  • Mastershake jr
    You sound stupid. If they cared about us then we wouldnt have to wait a month and a half to get our money's worth.
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