NBA Live 10 Patch Details

by pastapadre
Posted October 26th, 2009 at 10:38 am

The patch for NBA Live 10 is out now for the 360 and will be arriving for the PS3 sometime this week making it just in time to coincide with the start of the regular season. This is a significant update that addresses much of the community feedback on the game. Continue on for the full list of changes that come with the patch and leave your thoughts in the comments. Will be posting impressions on the changes once enough time has been had with the game to evaluate it.

BUG FIXES:

  • Smooth out some of the hitchiness in the gameplay by tuning blend times for passes as well as some various fixes for blend pops across the board.
  • Fixed sliding and warping during standing rebounds
  • Addressed issue where defenders would sometimes watch the ball fall off the rim. Increase the allowable distance for a teammate to come help.
  • Player Lock fixed. AI teammates will now make decisions on their own when user is player locked offball.
  • Put the ball handler into protect dribble if the onball defender attempts to crowd him. Previously, the ball handler would not recognize the defender and just expose the ball.
  • “Rocket dunks” fixed. Fixed a bug that was causing dunks to speed up by 30% and added code to have dunks retain the shooter’s on-ground velocity, preserving his momentum after takeoff. Also applies to layups.
  • Various post play fixes, including the case where two guys would stand next to each other while one of them was posting up.
  • Addressed a potential exploit where it would be too easy to pass to cutters for dunks. As part of this fix, we now allow ball collisions on passes when passing into the paint.
  • AI Stagnation fixes: Ball handler would sometimes not properly pass to receivers in a play. Also, we allow the ball handler to “improvise” if we detect he’s been idling for too long.
  • Fixed an issue where sometimes an offball cut animation wouldn’t properly settle into the correct spot.
  • Restricted the post up and under move to within 12′ of the basket. No more ridiculous up and under heaves from deep.
  • Fixed an issue where offball post players would sometimes quickly go in and out of post battles, significantly cutting down on jitter.
  • Fix for big men waiting too long to outlet the ball after rebounding
  • Fix for fidgety boxouts. They should kick in more reliably now.
  • Prevent user passes to teammates who will be out of bounds or to teammates in the backcourt after they’ve crossed the timeline.
  • Improve goaltending calls
  • Fixed ball physics for blocked layups/dunks. There was a mirroring issue that was causing the ball to shoot off in the complete opposite direction of its intended path.
  • Fixes for animation oscillation on defense (ie. jittery movement)
  • Fixed a bug that would cause certain offball movement animations to not mirror properly
  • Series of small fixes to prevent balls from hitting the floor during rebounds.
  • Fix for shooting fouls not properly getting called on collision layups. This will yield more realistic free throw attempts for both the user and CPU.
  • Put in a fix to mitigate the excessive turnovers inside the paint, specifically after pulling down an offensive rebound. Gives users a little more time to pass out or attempt a shot when they get in congested areas in the paint.
  • Smoother ball handler post up entries. Sometimes guys would “pop” into place.
  • Fixed issue where players would sometimes “freeze” in an offball post battle before receiving a pass.
  • Fixed bug where the “check assignment indicator” would draw on one of your own teammates in LIVE RUN games.

GAMEPLAY ENHANCEMENTS:

  • Auto-switch to PG on defense after a made basket
  • Enabled rim stuffs. Now when you try to dunk in traffic, there’s a chance you’ll brick the dunk.
  • Tune nets to make them a bit less stiff
  • Added more variation to “get back” animations after made shots. Less “skipping” back.
  • Disabled the canned scenario steal that happens when you rip the ball from a player who is sizing up. Instead, we allow actual collision with the ball if the defender performs a steal while a ball handler is making a dribble move. Makes for a much more read and react, twitch game on defense.
  • Improved Freestyle pass animation selection to prevent guys from bursting into a sprint while passing on the move.
  • Backdown button is back. Enabled right thumbstick click to toggle between face up and backdown postures.
  • Disabled the turnaround jumpshot that would play if the shooter is facing away from the hoop when outside of 18 feet. So instead of a turnaround three, players will pivot and shoot a regular jumpshot.
  • Minor tuning to shot and layup percentages.
  • Improved responsiveness and AI’s usage of offball cuts.
  • Stop the rebounder from running up court too early after securing a rebound
  • Improvements to reception logic, specifically square up catches
  • Improve player reaction to loose ball situations
  • Left analog passing improvements: Update analog angle metric to consider the receiver’s destination so you can lead the receiver with the pass
  • Improved the logic of when to play a standing reception vs. a moving reception based on the receiver’s momentum and position on the court.
  • Added the ability to “lockdown” perimeter ball handlers (by pressing into them) and force them into a protect dribble state.
  • Ability to shoot “runners” on demand by driving toward the basket, neutralizing the left analog stick and hitting the Shot Button. Works inside of 18 feet.
  • Improvements to user onball defense. Made it easier to stay in front of the ball without “slipping off” when you move your left stick toward the ball handler.
  • Anti-cheese code. Prevent users from being able to take offball control of players and run them under the hoop for the cheap pass and dunk.
  • Inbound flow improvements. Allow the inbounder to move to multiple (closer) locations along the baseline after picking up the ball.
  • User control over shot contest vs. block. Tap of the Block button will always yield a contest animation. Regular press will always jump to block.
  • Several improvements for end of game AI logic. When the AI is ahead, they’ll do a better job at recognizing time and score and use more clock. If they’re trailing, they’ll accelerate the offense.
  • Improve AI logic for pump fake biting. AI defenders will be smarter about defending pumpfakes according to difficulty level. Previously, the higher the level, the more often they’d bite. Also, if user is pumpfaking multiple times in succession, the AI will stay down.

Other fixes:

  • Resolved an issue where the DNA Streak would sometimes show an incorrect value
  • Resolved several issues which caused Instant Replay to run out of memory
  • Corrected an issue where PPG points were incorrectly calculated in adidas Live Run
  • Resolved an issue where users with many friends who have played NBA LIVE 10 may experience crashes during log in or post game.
  • Resolved an issue with lobby rooms where a user may crash after soaking in the room.
  • Replay montages should now scale to be full screen
  • Corrected an issue where users would sometimes see their target under teammates instead of their check in adidas Live Run
  • Corrected an issue where there was a missing option to not show again on the “Dynamic DNA Not Updated” screen
  • Resolved an issue where the game would hang if multiple users left a full Online Team Play session and the session filled up again
  • Corrected an issue on the Dynamic Season Team Record screen where an incorrect team would appear
  • Resolved an issue where the game would rarely hang after exiting the first game of a Dynasty season if the user entered Rookie Scouting during the off-season
  • Gameplay exploit fix. 3 pt step back completion rate.
Tags:
  • for example D-wade being guarded by D12 he can cross him and go to the basket uh uh stats dont even matter ur players are too dumb to kno theres a man sprinting to the basket for a layup or dunk they stand around and look at him while ur tryin to cut him off he goes right by you but on ur side of the ball u cant even penetrate and if u do ur automatically closed out on or the animation takes over again and ur being ripped of the ball by sliding players or ur seein ur shot or pass being fired out of bounds even if ur close they rocket pass the ball and for some odd reason there is a barrier or some invisi wall that the ball hits when u either direct pass or freestyle pass the defender never lays a hand on it and im now seein that shots are being called blocks when the player jumps to attempt a block only to knock the ball away or the hand thats goin for the block is swattign at flies while ur player jams the ball into the inactive hand since NBA Live 10 has been patched is ever more screwed up then when it came out
  • not to mention the fact that the cpu never misses a freethrow not even the bad shooters its like the FT rate for the cpu is up as well if they miss a few here and there thats fine but the whole team makin at least 90-95% from the line is crazy also the game play animations really need to be reworked they said that the fakeout rate would depend on the players stats
  • since this patch has been released the foul rates went up to about 70% everytime one of my guys just jumps and makes body contact is goin to the line for 2 im playing the nets just restarted my season with the magic and they have went to the foul line 8 times in a little under 4 mins in the QT thats one of the annoying things that this patch has caused
  • Rob
    where the hell is the patch though
  • dic`k
    patch the online game where u can assign plays on the rode instead of being at home all the time
  • Evan
    Hi Everyone,

    I ve never connected my Xbox 360 online but will do now to get the patch..is it in EA locker? Do you need the membership to get it? I would be grateful if someone can give some tips on how to get it...

    thanks guys
  • Dodo
    And I forgot to say that I'm playing it on ps3.
  • Dodo
    I'm planing to buy nba live 10 in a couple of days , so I was wondering,after I buy it from where do I download this patch?
  • Ldeazzy
    the live patch came today on ps3 for me its lovely i have a post up now so i can score with howard and if i get a offence of rebound i dont just lose it i kind of have to learn the game over a lil bit but over all it is good first update and its trash that if someone is hurt you cant play at all
  • Seken2nun
    I'm very impressed with the fixes in the patch for NBA Live 10. When will it be coming out? Also, I didn't see anyone or an improvement when it comes to the ball handler. At times the ball handler (Steve Nash) who is an exceptional ball handler will lose the ball to the defender with very very little pressure on him. Also dribbling in the paint, dribbling is impossible with a big man going into the paint one on one from the post up. I know dribbling in the paint is by a big man is a turnover waiting to happen, but one on one with one move going to the basket from a post up position shouldn't be an automatic turnover.
    WHEN IS THIS PATCH COMING OUT?
  • Joe Somebody
    when the hell is the patch for ps3 suppose to b released? im so tired of cheesers online... WHERE IS THE PATCH!!!
  • Mark
    Where exactly can I download this patch for my PS3? Because I just finished playing, and I saw no download option at the beginning of the game. I'd appreciate some help.
  • Andre
    Yah, still no patch for PS3!!!
  • sean
    Still no patch for PS3! Where is it at?
  • jazztrumpet5
    No dynasty fixes at all??

    I mean, the gameplay fixes are great, but with all of the really serious problems in dynasty mode and the patch not addressing them... I'm really disappointed. And, in light of such a heavy patch that's saying a lot...
  • sean
    when is patch for ps3 coming out?
  • Isaac
    defenders are not putting a hand up in the shooters face. What's up with that?
  • GridironWarrior
    This out for PS3 now?
  • GridironWarrior
    Is this patch out for the PS3 version? I just got my copy yesterday. And what button is the back down button? Thanks!
  • shaun
    Why can we only see playesr real ratings in squad?
  • JayNoc
    That's what's up!!! Ask and ye shall receive. now about those auto-subs EA? That's my last request. Pweaaaaaaase?! :-D*
  • What is the top 5 teams in live overalls
  • Post patch.... this game just got that much better, i can't believe how nicely they smoothed things out.
  • God I hate how ppl go back & forth on both NBA Live 10 & NBA 2k10 there has never been no war between the games the reason why its always feels like a war between the two is because some of you ppl make it that way which is simply ridiculous. Both games have there issuses & this patch helped fixed some issuses the game played great off the back but this patch made it even a more enjoyable game. NBA 2k10 has issuses to and im sure the patch will fix that game to make it better as well. All im saying is drop this so called "War" between the two & just play the game u like the most at the end of the day we have two great basketball games this year
  • Doing runners are cool, still trying to master it, but nice little addition.
  • TKMAN
    Thank GOD! for the 3pt step back completion rate fix!!! hopefully its way more real and they make it A LOT LESS!!!!!
  • L.J.
    Damn I thought 2K got a long list lol...I bet you if this year's Live was 07 or 08 both 2K & Live wouldn't have such a long list of fixes or a patch! We gotta be grateful for the good competition for both games.
  • shaun
    So i guess there not going to add ranked clubs =(
  • Ummmmm what about adding fatigue ? I think i read trough this throughly and i dont believe i found a fatigue upgrade in the patch. if not thats terrible. instead of having shaq of 09 you have shaq in 94 with no fatigue please tell me i over looked something .. please
  • krube2
    I agree 100 %, if they didn't fix the fatigue I am going to be really upset. Whenever I play someone online with the Lakers, they use five people, six tops. I play with the Pistons and there is no reward for having a deep bench. They need to fix that real soon.
  • Son i be whooping niggas with the clippers its u not the subs and lakers
  • iamyo
    thats the only realistic thing. Subs are a huge part of the NbA and it would make it more challeging to run a realistic 8,9, or 10 man rotation..
  • Victory Prone
    Any of you complaining homos remember when games didn't have patches?? You bought a crappy game and were stuck with it. At least the developers are trying to make imporvements. Grow up crybabies. Stop complaining because you spent your allowance on a game and it needs a patch. Stop expecting perfection from games and be glad a patch comes out to fix these games. The games aren't shells. They notice issues, take customer feedback and try to fix them. God you people need to grow the f*ck up
  • eric
    and fix the auto subs to lol
  • eric
    excellent patch..but change the way when yu drive in yu always get sucked in by the defender and i lose the ball its so annoying please EA fix this problem
  • smokez4dayz
    Its amazing how pasta never told us about any of these malfunctions in this game, glad it didn't buy it. Look at the boatload of exploits and cheese that was in the game. How come not one mention of speed dunks and sliding player rebounds? Dna glitches, auto out of bounds, etc. How come your review, your impressions, your everything never said 2K has less bs going on. Btw, 2k10 is wonderful, very hard cpu, but rewarding. My player is sick, you will play it all day...live10, not until xmas, lmao!
  • the game is patched so what are you really crying about.
  • Grow up!
  • lol wow like pasta can see all that pasta did have a write up of the game and disscussed issues that he could see with the game but u expected him to see all the problems that was fixed in the patch come on now dude hes only human he cant see what the devs can see cause they are the ones with the game around them alot more & its warrented for them to see these issues after all they are the developers
  • Ok so what is the Magic,Lakers and Cavs overalls as a team
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