Madden 11 “Simpler, Quicker, Deeper” Explained

Posted April 22nd, 2010 at 8:23 am

Earlier today brought the cover art and seven new screenshots for Madden 11 featuring cover athlete Drew Brees. Along with that announcement EA Sports has released some insight on the “simpler, quicker, deeper” mantra first mentioned in early March by breaking down each area with brief descriptions.

Simpler: Call plays like an NFL coach with ease using an all-new play-calling system, GameFlow, which executes an authentic, situational game plan for you.

So what this sounds like is the game will present you with a set of plays in some manner that would make sense dependent on the circumstances rather than just browsing through a general playbook from scratch. I could see this working well for casuals and possibly being bypassed by the more expert players. Personally I could see myself using this though. Something that has really frustrated me in the past is the game sending me into random areas of the playbook and having to spend time navigating to different formations and in and out of special teams.

Quicker: The new play-calling system will enable players to spend more time on the field and less in the playbook – completing games in half of the time.

I don’t think anyone would be against games being more brief. Understandably it is difficult to always commit an hour to a single game. The hope would be though that elements of the game are not sacrificed for this, such as making the standard quarter length shorter. There is also the thought that in-game saves should be added and that the ability to build custom playbooks should be provided. Whether there is more to this is unknown, but the new play-calling system looks to be the focus in this area.

Deeper: Madden NFL 11 is feature-rich, with improved animations and control options, enhanced online functionality, and new broadcast and audio presentation that delivers the NFL experience fans have come to expect.

This makes the conflict between simpler and quicker vs deeper make sense. The “simpler” and “quicker” related to the overall game experience, while the “deeper” has to do with ways they’ve enhanced or expanded game features. “New broadcast and audio presentation” could suggest an NFL Network or ESPN branded presentation package.

What do you think of the GameFlow play-calling system and its intended benefits as well as any other hints that may be included in the descriptions? As always leave your thoughts in the comments!

  • ……

    Having team-specific play styles and the rubber band AI are my top two complaints for the past Madden games…..I doubt it would be included and be fixed this year 🙁

  • Dizzysit

    Yeah, but not the “spend more time on the field” issue that the devs mentioned. From the way I see it, less play clock, more plays because a lot of people uses (in many cases on purpose) 20+ seconds to pick a play (from the few they use over and over) plus the accelerated clock with a second or two left before snapping the ball, using almost the entire 40 seconds play clock (when the game clock is ticking). From my own count, lining up takes an addition 7 seconds (including QB leg lift animation).

  • arod111

    u can be lazy we u monopolize the football industry


    I kinda do the playcall thing already. I use ask Madden and pick one of the 12 plays he lays out, except on D….that way I am forcing myself to not call that money play that I know works all the time and to me it makes it more realistic.

    I dunno if I like the quicker thing unless it applies to ONLINE only. I like getting caught up in long competitive games against the computer in franchise mode. I dont like playing long games online.

    Also to me this means cutting out some of the cool cutscenes we saw in 10. I was hoping to see more of those this year. Again I wouldnt mind making online short and quick, but make franchise better by giving us more game content.

  • SharksBreath

    If they allowed me to play with my own selection of plays online like I could on the original Xbox I would be happy.

  • jaxonious

    Some of the cutscenes bothered me, though. The referees were a nice touch in the beginning, but after awhile, it would have been nice to skip them bringing out the sticks. Especially when you know whether or not the player got the 1st down.

  • jaxonious

    i agree. My biggest disappointment about Madden '10 franchise was that there was no growth of your players during the season. That's Very unrealistic.