First NCAA Football 11 Tuner Set Out Now

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Posted August 5th, 2010 at 8:12 am

The initial set of “gameplay tuners” for NCAA Football 11 arrived this morning. First introduced in NHL 10, EA Sports can now tweak game settings through the delivery of tuners which don’t have to go through the patch process. That means adjustments can be made and new tuner sets can be sent out whenever deemed necessary without having to go through the certification period or face the restrictions that accompany patches.

This tuner set includes some changes to gameplay based on feedback and looks to fix for the issue with low rated prospects that severely damages dynasty mode once a few years in. There is no need to restart dynasty mode for the changes to take effect! The tuners will not fix issues such as the QB getting stuck in an animation and running backwards for a safety. That will be handled in the upcoming patch which should be out within the next week or two.

During start-up of the game the prompt to download the latest gameplay tuning data will appear. Continue on for the list of changes that are implemented through this set of tuners and leave your thoughts in the comments!

  • Increased the default starting values for all Recruits.
  • Slightly increased progression for low and mid tier teams.
  • Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
  • Increased CPU’s focus upon needed positions in recruiting.
  • Top schools will sign 5 star prospects earlier in the season.
  • After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
  • Addressed an issue with big lineman jumping too high and deflecting passes.
  • Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.  Tuned Field Goal, Kick Offs, and Punting in Super Sim.
  • The360King

    Well, that is half right. You are right, in passing situations the blitz is used to create a mismatch and leave a defender running free at the QB, either because they outnumber the blockers or because they confuse the linemen and someone comes free, (like a delayed blitz or zone blitz).

    However, there are run blitzes as well. Those are designed to fill up all of the gaps and prevent the RB from having any running lanes.

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  • http://www.facebook.com/whygen Callum Gee

    this is awesome but it sucks that i cant download it…

    because i'm in australia my online pass doesnt work for some reason….. fuck sake EA… why'd you have to make online passes!

  • jmbrew420

    wow that sucks. have u tried calling EA. They fixed a problem my cousin was having with BBC2 online pass thing. He said he was amazed at how helpful they were.

  • KA1Z3R

    there is a slight problem though and it's that I constantly hear that EA is better at customer support than the EA Sports branch

  • Npk735

    where do u download the tuner set and the patch?! i never got prompted anywhere byt the game to dl it.

  • Scottrleo1

    Can somebody pleeeeeease upload the tuning file so offline users can get it???

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  • RHJ44

    There is a glich with the play action bootleg play (use by the Miami Hurricanes) where the qb runs the playfake but contiues to run towards the opposite endzone for 20 plus yards and you try to through the ball and qb doesn't respond with any buttons you press. Why isn't that bug fixed??? This happened with Nebraska, Winsconsin and Florida so don't say its the Canes qb!!!

  • Dude

    Not True! Depending on the formation, most PA is designed for max protection keeping 7 or 8 blockers available. Especially in a 11 personal group. I agree with the guy a few comments above who said that the computer never bites on PA and usually gets a sack because the oline pass blocking schemes are pretty much terrible. Screens work well against blitzes but not so much draws. Basic football knowledge would have told you that!

  • Sun Devils

    run a draw on heisman in this game and you will lose yards
    run a screen on heisman in this game and you will:
    1)throw a pick
    2)throw an incompletion
    3)gain 1-4 yards

    in that order of occurrence

    in fact i would say that running a screen during a blitz, again, only in this specific game, is actually less effective than running a screen against a 3 or 4 man rush. this is only based on heisman experiences

  • Naste

    Pasta, how many minutes do you play in NCAA? I noticed you play 8 in Madden.

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  • MikeSmith

    i broke the ncaa records for recieving as a freshman and won the heisman trophy but i also played for houston…they throw the ball on like every play and you will get aboutt 12 catches in every game

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