Gameplay improvements and new fighters highlight first EA Sports UFC 3 patch

Posted March 5th, 2018 at 11:30 am

The first patch for EA Sports UFC 3 goes out today on Xbox One and PlayStation 4 and at the same time that the game remains available with a limited-time sale for $39. The update made to the game is of great significance, with sweeping improvements to gameplay along with three new fighters, some minor changes having made to both Career and Ultimate Team modes, and added referee interactions during “finish the fight” sequences.

Fighter Updates

♦Added Colby Covington in Welterweight
♦Added Tom Duquesnoy in Bantamweight
♦Added Gökhan Saki in Light Heavyweight
♦Moved Yancy Medeiros to Welterweight
♦Moved Jake Matthews to Welterweight

Gameplay AI Tuning

♦Reduced AI aggression
♦Reduced AI tendency to leg check
♦Reduced AI grappling transition frequency following denials
♦Reduced AI tendency to throw strikes from poor grappling positions
♦Tuned AI to throw more standing strikes
♦Added Justin Gaetjhe custom block to his AI

Gameplay Additions

♦Added Referee break interactions during Finish the Fight
♦Added Gokhan Saki signature combinations
♦Added Max Holloway signature switch stance combination
♦Added Anderson Silva signature taunts
♦Added a new backwards moving slip animation
♦Added ability to queue takedowns and clinch attempts after strikes
♦Added ability to quick transition to takedown attempts after ducking and striking
♦Added stamina penalty to health events

Gameplay Fixes

♦Fixed various combinations that did not trigger properly
♦Fixed free strike after an active knockdown, getup, or catch kick counter
♦Fixed free strike in Side Control after a Power Takedown
♦Fixed a hang in Guard Arm Trap Triangle
♦Fixed stamina bug with Holloway Custom Taunt
♦Many more various bug fixes

Gameplay Tuning

♦Tuned block to come up quicker when switching between High and Low block
♦Tuned stopping power rules for Jabs and Straights against forward moving opponents
♦Tuned health event frequencies and thresholds
♦Tuned grapple ratings impact on transition speeds
♦Tuned contact frames logic for slipping strikes
♦Tuned stamina on missed and blocked slip strikes
♦Removed double Uppercut combination coming out of a slip
♦Tuned block breakdown
♦Tuned referee standup/break timer on the ground and in the clinch
♦Reduced range on Iminari Roll
♦Tuned Submission Gates
♦Tuned damage logic on combination exchanges
♦Tuned counter damage bonus per weightclass
♦Reduced number of strikes before Referee steps in during Finish the Fight
♦Force denial to sprawl on takedown attempts from the clinch
♦Allow health regen to a limit determined by chin damage during health events
♦Slow down movement speed while holding block and moving forward when a straight punch is thrown at your block
♦Add slip vulnerability to slip strikes
♦Add momentum advantage off sub crucifix transition cancel
♦Turn off grapple advantage when holding block in single collar
♦Add counter damage bonus to back lunge evasion
♦Add a small amount of side head vulnerability to forward moving strikes
♦Tune takedown speed and ranges


♦Difficulty tuning; reducing jump in difficulty at Contender
♦Stamina increase for first WFA fight

Ultimate Team

♦Fighter and Move Items may now include a temporary boost effect
♦Multi-Boost Items are now available
♦UI improvements made to Solo Challenges