Details on First Patch for MLB 13: The Show

Posted March 25th, 2013 at 10:45 pm


The first patch for MLB 13: The Show is scheduled to arrive on Tuesday the 26th and SCEA has delivered the full list of changes to expect. The most notable issues with the game included the CPU throwing the first pitch of at-bats too often down the heart of the plate and a hitch that would occasionally appear after the ball left the pitcher’s hands. An attempt to address both problems have been made in the update. Continue on to check out all the info! 

•In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch. This was reported with a frequency ranging from approximately 10%

•40% – The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur. I.E. the pitch stutter was caused by the different Hard drive sizes. This is not something could have been found during normal QA testing because all testing is done using the same type’s of PS3’s.

•Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

•In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% – 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

•In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

•Challenge of the Week – In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

•Online Game Rooms – Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text “(Tracked)” as well as the text “(Unranked, Untracked)” from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

•Online – Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

•Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

•Offline gameplay – Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

•Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

•Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins – After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

•Online user vs user games – Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

•Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

•Fixed an issue that would cause older players in season/franchise modes to regress at a faster pace than intended.

•Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

•Manager mode – All batters due up were being displayed as “L” for left handed batter. This has been fixed in HD displays.

•Manager mode – Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

•Fixed an issue where 2013 Hall of Fame players were not showing up.

•Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

•Fixed a minor bug that affected Starting Pitcher energy in League games.

•End of inning music was missing in offline Fast Play games. This has been fixed.

•Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.

•Twitter feeds fix: Twitter feeds should now show up with today’s Tweets

•Updated player skill ranks – Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

•Game reset fix for playoff games – Playoff games were unable to be reset. Now they can.

•Fixed league injury healing – When a player got injured if you set him to Inactive, “games returned” would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

•DD: Arena card colors adjusted to match new number ranges – A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

•DD: Quality generation moved to after the aptitude is picked – Same test as above.

•DD: APT cards cannot be sold for wrong prices anymore – To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

•DD: arena game summaries matched to histories by game_id

Significant Art changes
•Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.

•San Francisco AT&T stadium – There was a Minnesota Twins logo in the dirt of the pitching mound.

•Toronto Stadium – There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

•Removed Atlanta Braves “Screaming Indian” batting practice hat.

  • Vinnete

    Sounds great. The only thing that worries me is Sony’s history of there being new problems in their patches some of which they fix and others they don’t. Hopefully there aren’t problems with this one.

  • christhedawg

    Really no timing in online?? Well looks like I won’t be playing online anymore after the patch.. Only way I can hit…

    • aww man, my buddy and I have this same argument. I actually find it easier to hit with zone than timing. I would rather have control over my location, and once you get into the game a few innings, it’s easy to pick up a pattern and look for a spot

    • Juice

      Good. That’s like. Having auto aim in a FPS. Shouldn’t be allowed

    • Mike

      Thats like complaining that in call of duty you have to aim too and cant just shoot.

  • I remember the days before patches, how did we ever survive? I’m so very grateful for technology and it’s advances. Bring on the patches!

    • I agree. I have been loving the Playoff Mode and wasn’t even aware of a lot of these nits, but it looks like a nice list and anything that improves the overall experience sounds great to me. Also, with the regular season about to start, great timing. And it’s pretty cool they changed the seat colors in Toronto — I’m a Cards’ fan and could care less, but someone at OS was asking about this and for his/Blue Jays fans’ sake I’m glad they made the change.

      Look forward to trying Play Live or whatever it’s called next week. Going to try to wrap up my first go through of Post Season mode before then.

  • TheGamer

    Oh my GOD the ORioles home helmets are not the right one! how can you still overlook that!. Pasta can you tell them this?

  • is this the patch where they remove the screaming indian?

    • Yes. I checked on this and its gone so I’ll add it to the list.

  • Amen_Ra

    This game finally lived up the hype. Hopefully these patches don’t break something as usual.

  • Scott Trible

    “•Fixed an issue that would cause older players in season/franchise modes to regress at a faster pace than intended.”

    Thank you! When I did my fantasy draft for my franchise and took Roy Halladay as a 94 overall, I wasn’t expecting him to be a damn 70 at the start of season #2.

  • Vinnete

    Regression is still a big problem in franchise when players hit 35. Everyone drops huge at 35/36. Now most should take a hit around there but not every single one and by that much.

  • buckeyeboi

    How come they can’t add player sitting and standing in the dugout while the ball is in play? It drives me nuts whenever I see empty dugouts when foul balls are hit towards them.

  • Fixed a lot of things. Playing it right now and I’m seeing the differences, so all is well.

  • Scott

    Thank God they got rid of that Screaming Indian. That makes up for all the genocide! Now I can sleep tonight

  • Bryan

    This patch is only for the PS3. Where is the vita patch?

  • TZ

    Hey Pasta, are they patching the PS Vita version?

    • Have not heard anything about the Vita. Last year they didn’t patch that version. Hopefully it won’t get ignored again, but they haven’t put anything on record yet about plans for it.

  • nsamp7

    Any word on the crazy low K rates in franchise mode from pitchers and piggy backing off of that, the horrific K/BB ratios they had because of it?

    • smsixx

      The problem with this is that the sim stats tend to lean in the hitters favor…A small tweak could really fix this…I simmed a coule seasons to test the stats and the Tigers (both times) finished with a team average of .290 and .301…I know the Tigers lineup is good but cmon lol.

  • Keith.

    I don’t use the pitching meter, but I remember last year you could change both the size and the on-screen placement of the meter. Disregard if you’re already aware of that, but if not, you may want to give it a try.

  • Jaymakinbass

    Is it too much to ask for the stadium upgrades, ticket and concession pricing, along with the stadium advertising to be put back in the game?

    I feel like that was a major part of the “reward” for playing through the seasons and having fans you’ve accumilated come to see the product you were responsible for putting on the field.

  • Skihawks

    Awesome. I can now start my season. I love patches but hate the fact that games are sometimes unplayable (in a matter of speaking) until the first patch comes out weeks after release. But I agree would rather have patches than no fixes at all.

  • matt

    how do they release a game with so many bugs?

  • Dylan M

    Why in Road To The Show it says i’m an MLB starter, then I start a game, then im getting replaced before the game even starts? This is getting annoting and wasting my time.

  • Zach

    I wish they would add the missing uniforms such as the Mets Blue alternates.