NCAA Football 12 Patch Now Available

Posted September 8th, 2011 at 5:45 pm

It took nearly two months for the patch to arrive and attempt to address several of the severe issues in NCAA Football 12 – but it is here now for both the PS3 and Xbox 360. Broken new features like Custom Playbooks, player tendencies changing in edited rosters, problems in Online Dynasty, and console freezes are just some of the highly publicized issues that were discovered. Essentially this patch is intended to address problems that shipped with NCAA 12 rather than improve the gameplay or fix coach progression – which may instead be dealt with through a “tuning update” at some point.

EA Sports also sent news that a server side update had been pushed out to fix two problems in Online Dynasty. Occurrences of game results changing after advancing weeks and “transfer failed” errors when attempting to advance were widespread and fixes are now said to be implemented. Early word however is that the “transfer failed” stumbling block remains an issue for many dynasties.

Unfortunately new issues with no-huddle and the Custom Playbooks have already been encountered so everything promised will have to be followed up on. Continue to check out the details of what the patch is supposed to deliver.  

•Custom Playbooks
With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.

As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.

If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.

In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.

Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.

A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.

Increased the acceleration of QB’s on Speed Option plays.
Improved WR blocking, especially on option plays
Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
Fixed an issue in Nickel Cover 3 where flat zone defender didn’t move as QB runs at them.
Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.

Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.

Fixed an issue in Online Dynasty where injured players did not remain injured after week advanced.
Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
Fixed an issue where coaches that changed jobs could get stuck where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
Fixed an issue with the Unlock All Promises paid downloadable content not unlocking properly on the Dynasty website.
When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
Fixed issue when in the off-season where player stats did not match up between web + console.

•Road to Glory
Fixed an issue where CB’s could not audible after earning the ability through Coach Trust.
Fixed an issue where HB’s could not flip the play after earning the ability through Coach Trust.

Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.